As someone who is not very good at traditional fighting games, should I get this game?

Question/Discussion

I was planning to get a PS5 with my summer job money. (If I can get one) and I wanted to pick up guilty gear strive as well. The issue is that I suck at fighting games like Dragonball fighterZ. Although I'm decent at SF, but that's only playing with my brother. I don't know about online, but the CPUs give me issues already.

The main issue is that I my memory in general is terrible. Both in real life and in games. I just can't input combos, as I forget it halfway through. Or the inputs are too difficult. I can't ever finish combo trials in fighting games like FighterZ and street fighter because of that. No matter how hard or long I have tried.

Today I hopped on fighterZ online and I got demolished. The mechanics are too difficult to understand, and neutral is hard to get out of. The teleporting, ki blasts, dragon rush, and super rush are all too much to handle at once. I just don't want to play it anymore. It's clearly not for me.

Street fighter 4 arcade edition is similar, but I actually like it more and it feels somewhat good to play. But the combos are so difficult to do, as the timing is way too short. I can only beat arcade mode on easy as well. Although it's much easier to understand. I still suck at it though.

I also played KOF 13, as I heard it was the best one. But the combo timing was also too short, and I seriously struggled to do the inputs. I also struggled against projectiles. The game looked good though.

Is Guilty Gear Strive going to be easier? Or at least are it's tutorials going to be helpful? I plan to play this game over the summer, and actually try to be good. I want to be actually decent at a traditional fighting game, and not just smash bros ultimate.

Posted Jun 7, 2022, 1:30 AM UTC · edited

915
JameboHayabusa:Robo-Ky_II: - Robo-Ky II•

It's not going to be easier, but you're asking on the Guilty Gear sub, so you will probably get people telling you to buy the game because i guess that's just how fans are or whatever.

​

If you want my opinion, watch some videos on whichever fighting games interest you and try to buy one on sale. The only way to get better at them is to keep playing them.

14
LostUser8OP•

I looked at videos and I did look like a lot of fun, and much easier to play. And yeah, the sub will of course be biased.

3
Eecka:Anji_Strive: - Anji Mito•

It's not easier, it's just different. I find SFV "easier" because it's more neutral focused and slower.

2
theVoltan_:Chipp_Strive: - Chipp Zanuff•

Strive has a pretty good tutorial section but while it’s far from the hardest game, it’s not exactly easy - in terms you describe.

Maybe take a look at DNF Duel - another ArcSys game that’s coming out in a few weeks and is specifically designed to be easy to pick up.

7
dott535:Milia_Strive: - Millia Rage•

i remember seeing someone saythat strive is fun to be bad at and i would day that its very accurate

5
Spog4hK•

Strive is way easier than most fighting games. You should absolutely give it a go if you’re looking for something with a lower barrier to entry.

5
WorriedKub:Ky_Strive: - Ky Kiske•

Strive is an "easier" fighting game but that doesn't mean there isn't a lot to it. There is a lot to remember about each matchup, and a lot of interactions you would need to remember. If it's just combos, I definitely think combos are easier.

4
AmaranthSparrow•

Strive is more beginner friendly than most anime fighting games, while having good rollback netcode and a large playerbase.

The downside is the game's been out for about a year, so the gap between beginners and veterans has grown and the playerbase has shrunk, though it's still probably the most active 2D fighter on the market.

On the plus side, Season 2 is coming very soon with balance and systems changes that will be bringing back players and should also create a new learning/adjustment period for everyone, making it a good time to get into it.

3
Gasarocky•

Strive is overall one of the more lenient FGs but combos are still important and there are plenty of other ways it will be difficult beyond just controlling your own character.

If your concern really is just execution however, then maybe you can give it a try, because only a few characters are really dancing in that way, and there are a decent amount of characters that can function well enough with 4-6 hit combos or so.

I would try to get it on sale or do share play or something like that to try it out first though if you can.

1
endwolf76•

I’ve only got like 35 hours into the game, and I got a decent understanding of the game with my few hours.

I’ve played Smash Ultimate for a couple hundred hours, 30 hours of SFV back in 2015, and a tiny bit of hours into “older” titles like MK9, and Soul Caliber 3, but nothing significant.

Outside of Smash, I couldn’t really get into any of those games like I did Guilty Gear. What worked for me, is using May. I just picked her cuz she’s cute and I’m a weeb, but she happened to be incredibly easy to pick up, and had super simple, but devastating combos.

It’s a super complex fighting game, but imo pretty simple to pick up on the surface level. The thing I like about this game compared to most other fighting games is how much it’s willing to teach you, without the need to find outside help. The combo creator is awesome, although pretty difficult to navigate, and missions are your best friend. Of course the frame data not being available is annoying, but that’s not something you’ll need to immediately start paying attention too.

1
MicoPlayer1•

Yeah get this game. The damage is high and not all characters are the same. I recommend try everyone until you find a character that fits you personally. Youll eventually be good.

1
Taiyoumaru•

One important thing I should mention. At least if you're in the EU, the vast majority of the playerbase is going to be on PC and most of the console players already moved over to PC. I'm not sure how the scene is in the US but I wouldn't be surprised if they're shifting over slowly as well. And while they're gonna add crossplay, you'll still be at a big disadvantage. PS5 Strive has at least 5 frames! of input delay that is never getting removed due because it's a console and not a game issue, whereas PC Strive has 0 or near 0.

Present day consoles are garbage pieces of hardware in general that struggle to justify their existence, very much unlike previous generations, so you're better off buying a good PC anyway.

Part of the reason you're probably struggling with inputs is because you're trying to use console controllers which are objectively the worst input method for a fighting game nowadays. While they've been historically common in fighting games, it turns out mechanical keyboards are simply far superior, with near instant response times, far less hand strain and much easier execution.

My mate plays PC Strive with a controller and his hands start hurting bad after just 10 or so matches, whereas I can play pretty much indefinitely on my mech keyboard, played various fighting games throughout the years in 24 hour marathons and I could've probably gone on for twice that if I didn't collapse from exhaustion.

I've helped a few friends get into FGs over the years and every time I've switched them from controllers over to mechanical keyboards (big emphasis on mechanical, membranes are garbage) and it's always made an amazing difference. Of course, don't discount fightsticks or hitboxes as those are also excellent control methods, and some would say the best, but the difference between them and mechanical keyboards nowadays is shrinking rapidly and they are an extra expense that you can only justify if you're going hard on FGs in general.

Honestly fighting games are great and very rewarding to get into. I very much recommend you do and Strive is a pretty great introduction to the genre. It's not as methodical/chesslike/back-and-forth as Street Fighter and it's also at least trying to be far less of a 1-player game than its predecessors and other anime fighters, which is their primary gigantic drawback, which is also what got you to dislike Dragonball FighterZ.

When I say 1-player game, what I mean is that you'll often find that the opponent opens you up somehow, usually with some stupid quick move that should never lead into big damage but does (jabs, quick kicks etc.), and then proceeds to combo you for near 100% of your life while you watch mostly helplessly for what seems like forever until you finally die. This is the biggest problem that has plagued the vast majority of anime fighters because developers started catering too hard to the "hurrr big combo hit number durrr" crowd 10 years ago and it turns out games like this are shit to play for most people and shit to watch for audiences since nobody wants to see that. Thankfully Arcsys saw that and have started to revert that trend in Strive, albeit in a very slow and careful japanese fashion. For instance, most characters can no longer get gigantic combos off of stupid jabs but instead need to hit you with slower slashes and heavy slashes to confirm them into big damage, which makes a ton more sense.

1
Michaelumn:Baiken: - Baiken•

I played Tekken, Soul Calibour and DBZ fighting games, and this game is pretty straightforward to learn, go for it

1
exxx01•

Idk if Strive is inherently easier or harder than those games, but it does have a larger pool of players, meaning you have a better chance of fighting against someone who is equally unskilled/inexperienced. It's kinda hard to recommend based on the other two games you mentioned since they're so different, but if you struggle with motion inputs in one game, you're going to struggle with them in Strive too. You just have to grind out the inputs until you can do them consistently; it really isn't that hard. Humans are capable of some insanely precise, coordinated tasks (think of musicians or athletes). There's no reason why you can't learn to do quarter circle forward + button. You don't need a fancy controller either (but they are fun); tons of people play this game with a Xbox controller or Dualshock 4/5.

The advanced combos in this game demand strong execution and matchup knowledge (a lot of combos are character specific), but the basic "bread and butter" for most characters is piss easy. You can basically mash them out. If you're gonna have some friends that will play with you, I'd say go for it. If not, you might not be very motivated to play.

1
Botanicalknight:Zato_Strive: - Zato-1•

I struggled a lot with pretty much every fighting game I've tried (mostly p4au, dbzf, skullgirls, some others here and there) and couldn't ever land anything or make it stick. Strive wasn't really any different, I struggled a lot with it at the beginning too. But, Strive was also really fun for me and was the first time I ever had the drive to sit down and practice because I wanted to play Zato so fucking bad. I dunno what it was, I just tried him and it was an instant desire to want to get good at the game.

I do think that GGST has less of a learning curve than others I've tried (got into KOFXV recently and XIV before that, took adjustment and I'm still not great). I wouldn't say it's going to be as "easy" as games that don't have QC or HC inputs, but it is incredibly fun and rewarding even if you're not playing at a high level and if it looks like a good time to you, you should check it out!

1