Playing around trying to replicate CubeWorld's terrain look & feel. Getting pretty close I'd say!

Playing around trying to replicate CubeWorld's terrain look & feel. Getting pretty close I'd say!

Posted Jun 7, 2022, 7:34 PM UTC

383
BasaaOP•

For those who are curious, I am mainly aiming for CW's distinct ambient occlusion feel as well as the saturation & general terrain colors. I feel this style has been unmatched in any other game so I took it upon myself as a challenge. I think I got pretty close, if not near perfect.

Tech: from scratch in C++ & OpenGL

My goal? Have fun. Will this lead somewhere? I doubt it, but who knows. I'm still having fun as we speak so I'm gonna keep working at it. Either way, I hope you have a wonderful day!

EDIT: Spent a couple of hours implementing smooth sunlight. Screenshot, and here is the same screenshot as I initially posted but then with the new sunlight. And one more just because I can.

6
PlasticCupboard007•

you're killing it! looks very close to the original!

1
AvivBI•

Wow, this gives me 2011-2012 Minecraft vibes

1