r/Guiltygear•
bunpy

Hey it's another opinion about Anji changes!

Strive

Yep, here we go. Basically doing only to rant and get get it out of my system.

Sooo, compared to many people I actually waited to see the changes in action before calling him dead. Hey, maybe the way they structured him with his buffs makes actually sense? Maybe the Kou oki isn't that big of a deal considering his better neutral, and maybe his CH fishers don't matter that big? Anyways, I'm no pro and I'm no scrub either, as said only ranting here.

Let's get the good things out first. Anji's neutral is definitely better. The faster 5S and 2S feel actually recognisable, instead of previously he feels a threat in neutral without having to rely on Spin. I got so many knockdowns of abare 2P into 2D, I way actually surprised how relevant it is. His j.D is really good now it feels, no longer Leo can just heavy projectile and then jump slash and win. Nagiha nerf feels basically insignificant, I still did got enough Kara Nagihas in neutral to not really feel a difference.

The butterfly oki is also a lot better, just having more options. Kara Nagiha is really hard to combo from though, but just what the threat of Rin alone opens up is crazy. In the corner butterfly is actually oppressive right now I feel, no longer that weird jank where they could jump out of a meaty button and such (used 2S otg as it seems to beat DPs).

And the bad stuff... Now I didn't think much of people saying he lost his identity or so. He definitely is a different character now. I can see the idea, they wanted to make Fuujin blockstrings and butterfly oki more potent, and they succeeded with it. The problem which I experienced is that Fuujin blockstrings are now decent (kinda like how they always should have been) but you rarely get actually any butterfly oki. His neutral strength doesn't lead to anything at all most of the time. He always was a gambling character kinda, but now gambling in neutral feels actually awful because even if you guess right and get maybe even a big counterhit, you get basically nothing out of it unless you are near the corner. Fishing for 5H and 6H and charged Fuujin counterhits was a big part of his neutral, and even with his 5S and 2S being better he still has to use those buttons to win. But they all actually feel awful to hit now, and none of the lead into butterfly oki. I didn't think it would be that big of a deal at first, but after playing a bit I definitely recognised that I severly lacked opportunities to set up butterfly oki. The most common cases were now only after a Spin or when I could get two Kous near the corner so I could make a non meaty Shitsu happen. Like damn, I actually didn't think that it would be that drastic, but it absolutely showed after a while, especially in matchups where getting hard knockdowns is basically king like against Potemkin.

I am actually a bit flabbergasted right now just how big of a deal it is when I thought it wouldn't be. He feels like he doesn't belong into the game actually, it's way more whack than I thought. And I can't see how he would be too good with the charged Fuujin still launching and Kou still giving a hard knockdown, it was basically the reward for getting there. Now they bounce back and it makes you wonder why you won't play a character with better neutral but that gets actually something from his engagement.

I can only hope they were too scared to make hin good and overnerfed him into one direction, and will 'fix' him in the next patch. Because whatever he is right now, this ain't it.

Posted Jun 11, 2022, 4:10 AM UTC

1618
Daruma_462:Anji_Strive: - Anji Mito•

After putting my hands on him tonight I'm dropping him and more than likely the game all together.

I was a floor 10.5 Anji for about a year and I just dont have the time to learn another character to get as good as I was pre patch.

It's been real spin bros.

11

Wouldn't going to a new game present the same situation as learning a new character in Strive, only harder due to central mechanics being different?

13
Daruma_462:Anji_Strive: - Anji Mito•

I'm probably gonna stick to RPGs.

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turtleduck31:A_B_A: - A.B.A•

What game are you moving on to? I’m also struggling to enjoy strive after the Anji changes. Ugh it sucks cause I really enjoyed it so far ):

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Daruma_462:Anji_Strive: - Anji Mito•

I'm considering picking up DNF Duel at the end of the month, but I'm still not sure

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turtleduck31:A_B_A: - A.B.A•

Hey same! I might end up picking it up and playing Vanguard/Berserker/Grappler. That game was mad fun but I don’t know about it just yet…

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Alfred-Horn:Anji_Strive: - Anji Mito•

Idk if he has improved in the meta this patch, but god damn he ain't as fun to play anymore, those satisfying Rin's and fully charged fuujin's are just... gone:-(

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Dudemitri:Anji_Strive: - Anji Mito•

Honestly, same, there's no other character in this game I enjoy nearly as much

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BlitziO0•

Bruh, I went on a win streak with new anji and I competed with top tiers.

Idk if you are not used to it or maybe not good at conditioning but anji does feel better to play, especially when he does get his set play.

Honestly the Shitsu into fujin High Low feels cracked at times since the Shitsu will pop up on hit and you can get a combo.

Its not like I-no or GL but like he feels like a Mix up character thats better at spacing/neutral ( Dont know if they are the same ).

Only thing I wish he got out of this patch was the ability to prc spin

6†
bunpyOP•

The low shitsu after butterfly is hard to combo for me, it seems you need to microcharge the Kara-Fuujin a tiny bit otherwise they fall too fast and the butterfly will whiff. And then you still need a pretty tight microdash c.S to get a good combo from it. I'm talking about midscreen here, in corner it should be no issue I guess.

I don't say he is bad, but I don't really enjoy the gameplay of him right now. I wanted a character with some interesting neutral who gets a cool setup after a knockdown. Now he feels less like that and more like a Rekka character. I want pretty butterfly :(

And people are also not used to new Anji, many people never seen Rin I'd think lol. I also smashed a Leo who took three games to understand that he can no longer just DP through Fuujin if I do nothing haha.

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BlitziO0•

I mean in Plus R anji was a rekka mix character that had set play sooooo hes pretty much the same minus the cmmd normals and some other moves

1
bunpyOP•

Well yeah he was, but right now the only way to get an ensured butterfly oki is to spin a button or be in the corner. Previously you got it additionally from ever counterhit combo and a Kou antiair, which made it a good idea to fish for CHs in neutral. Now all you do mostly is just 5S and 2S, and it is absolutely rare to get a butterfly setup. He absolutely no longer needs butterfly and many games go without any chance to ever set it up. And that's something I really miss, it's like you'd be playing Testament without stained-state or Ky without fireballs.

They probably just removed the hard knockdowns because they feared he is too strong otherwise, but it also cut off a ton of his unique things. There is actually no reason to use 5H or 6H in neutral right now, 6H they might as well remove alltogether and nothing would change. I only hope they reads them in the next patch, he feels a lot of sauce-less for me right now.

1
BlitziO0•

Dude, what DO YOU WANT.

You want anji to have set play

You want anji to play SF5 and fish for counters

You want anji to have HKDs

My guy hes a mixup character like I-no and millia his gameplan is to mix, his setplay significantly enhances his mix; did you know on a HKD butterfly guarantees fujin and everything after is a true block string.

Anji is eating something right now we dont exactly but hes not bad and hes not nerfed

Edit: I get it, you spent countless hours mastering dog shit anji; now that anji isn’t dog shit and plays differently suddenly hes “not the same” or “nerfed to hell”

1: no shit right now no one is the same, except maybe ram

2: anji isnt nerfed the dude is better now, its not like when he first got buffed and it didnt do anything for him he feels faster and more cohesive

2
Sinnum:Eddie: - Eddie•

I share the sentiment that it feels like I'm not rewarded for the gambles I have to take. I am still full on hopium that there will be new tech where we can get some equivalent damage routes back through RC but yeesh, it just doesn't feel as fun as what I played pre-patch. Maybe there's an adjustment period to where it does, but I may go back to working on my Zato until this new version of Anji is figured out more by people better than me lol

6
Reggiardito•

Agreed, getting hits that previously did 50% of the opponent's HP and now only doing 20% at most just feels awful. Wether he's better or not, he's infinitely less interesting.

4
bunpyOP•

I actually don't mind his lower damage, but it just feels awful landing a big counterhit with 5H or 6H and getting no hard knockdown from it.

1
2ndRateRabbit•

This.

He went from a character that thrived on heavy counter hits to a character who has no reason to press any H normals in the neutral. Balance and the previous patch aside, it's completely whack that he basically doesn't have heavy counter hit combo routes.

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