Hero Discussion of the Day: Rubick (June 21, 2012)
Rubick was last discussed on May 3rd.
Rubick, the Grand Magus
Lore:
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
"No sorcery lies beyond my grasp."
Role: Disabler / Pusher
| Strength | Agility | Intelligence |
|---|---|---|
| 19 + 1.5 | 14 + 1.6 | 27 + 2.4 |
| Damage | Armor | Movespeed |
| 44 - 54 | 0.96 | 300 |
| Attack Range | Base Attack Time | Missile Speed |
| 600 | 1.7 | 1125 |
| Soundset | Icon |
Telekinesis
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 120 | 18 | 550 | 325 | 1.50 / 1.00 seconds * | Lifts a unit and throws it down, stunning nearby units |
| 2 | 120 | 18 | 575 | 325 | 1.75 / 1.25 seconds * | Lifts a unit and throws it down, stunning nearby units |
| 3 | 120 | 18 | 600 | 325 | 2.00 / 1.50 seconds * | Lifts a unit and throws it down, stunning nearby units |
| 4 | 120 | 18 | 625 | 325 | 2.25 / 1.75 seconds * | Lifts a unit and throws it down, stunning nearby units |
- While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction.
- The landing happens only when the lift is over.
- The stun happening on landing doesn't affect the lifted unit.
- If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.
Telekinesis Land
Chooses the location the target will land when Telekinesis finishes.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 0 | 0 | 0 | 99999 | N/A | N/A | Chooses the landing spot of the unit being lifted |
- If you click more than 375 distance away from the unit being lifted, it will land 375 distance away.
Fade Bolt
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 16 | 800 | 500* | 10.00 seconds | Deals 75 base damage, reduces attack damage by 14 (7 on creeps) |
| 2 | 150 | 14 | 800 | 500* | 10.00 seconds | Deals 150 base damage, reduces attack damage by 20 (10 on creeps) |
| 3 | 150 | 12 | 800 | 500* | 10.00 seconds | Deals 225 base damage, reduces attack damage by 26 (13 on creeps) |
| 4 | 150 | 10 | 800 | 500* | 10.00 seconds | Deals 300 base damage, reduces attack damage by 32 (16 on creeps) |
- Damage type: magical
- (*) Area of effect means the distance the Fade Bolt can bounce.
- Each bounce reduces the damage dealt by 4%.
Null Field
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 900 | N/A | Reduces magic damage by 5% |
| 2 | N/A | N/A | N/A | 900 | N/A | Reduces magic damage by 10% |
| 3 | N/A | N/A | N/A | 900 | N/A | Reduces magic damage by 15% |
| 4 | N/A | N/A | N/A | 900 | N/A | Reduces magic damage by 20% |
- This effect stacks with spell resistance skills and items.
Spell Steal
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 25 | 20 | 1000 | N/A | 3 minutes | Steals the last spell target hero used |
| 2 | 25 | 18 | 1000 | N/A | 4 minutes | Steals the last spell target hero used |
| 3 | 25 | 16 | 1000 | N/A | 5 minutes | Steals the last spell target hero used |
- The spell is lost at the end of the duration, when Rubick dies, or when Rubick uses Spell Steal again.
- Cannot steal passive abilities, item abilities, summon abilities, or creep abilities. (However Rubick can steal creep abilities cast by Doom Bringer via Devour.)
- Can steal auto-cast abilities (such as Frost Arrows) only if they were manually cast.
- Can steal toggle abilities (such as Rot).
- If a spell has an associated scaling effect (like the souls for Requiem of Souls), Rubick steals a static copy of that scaling effect.
- Cannot steal Quas, Wex, Exort, or Invoke.
- If the target enemy Hero has Aghanim's Scepter, Rubick will steal the upgraded version of the spell.
- An Aghanim's Scepter held by Rubick will also upgrade a stolen spell.
- There are a few spells that cannot be stolen for technical reasons. (List of spells that Rubick cannot steal in Dota 2 [if there are any] is not yet available.)
Be sure to take a look at DotaCinema's video overview of Rubick.
As always, check out Last Week's Discussion of Io, the Guardian Wisp or the complete HDotD archives.
Posted Jun 21, 2012, 6:39 AM UTC