Some things about block breaking
When smooth stone is broken, you get cobble -
Smooth stone -> cobble
So, let's take this into account. The game has one block given as a result of damaging a placed one. So....
Stone bricks -> cracked stone bricks
Sandstone -> sand (4)
Breaking things to yield more things will provide more of that delicious popping noise, but could get annoying:
diamond block -> diamond (9)
iron block -> iron (9)
gold block -> gold (9)
you get the picture. If this were to happen there'd certainly be a lot more multiple item drops per block break (don't lie, you like it when that happens - even if you lose those planks from your bookshelf). It'd add another level of realism, but i'd like to counter it by making silk touch a lot more common.
Posted Jun 24, 2012, 3:21 AM UTC