Modelling question

Hello r/Cinema4D, I'm working on a little project for fun an have run into a bit of a question. I'm more experienced with extrusions and such from Maya and I need to make a small cylindrical indent on a part of a mesh.

This is what a mechanical keyboard switch looks like underneath the keycap. This is a render of what the mesh currently is looking like.

So my question, how do I go about getting this cylinder shape to be part of the mesh? Lot's of inner extrusions to create the curves? A bevel-like tool? Boolean a cylinder into it? If you could please tell me how you would tackle this shape, I would be very appreciative.

EDIT: Thanks everyone for the responses! I was able to use something similar to the add points tool to create a number of subdivisions and then used Soft Select to move them in an arc.

Posted Jun 24, 2012, 3:30 AM UTC · edited

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