Year 3 Champion Guide - Sentry, the Warforged Paladin
Last Updated: Initial Post
This is a stand-alone information guide for this Champion that will be updated as necessary for use during a Time Gate. This Champion is no longer available in Events.
If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.
You can find all 100+ of my Idle Champions guides here.
~ Gaar
#Year 3 Champion - Sentry, the Warforged Paladin
- Source: The High Rollers: Aerois streams as played by Rhiannon Gower
You can read their original Champion Spotlight here.
-
Slot 4
-
Good with: Heroes of Aerois; Everyone
-
Affiliation: Heroes of Aerois - Aila, Lucius, Nova, Qillek, Sentry
-
Eligible for Patrons: Mirt, Vajra, Zariel
-
Time Gate Priority: Average
| Race | Class | Alignment | Gender | Age | Role(s) | Overwhelm Point |
|---|---|---|---|---|---|---|
| Warforged | Paladin | Lawful Good | Female (She / Her) | 13 | Support / Tank / Speed | 20 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 10 | 15 | 8 | 14 | 14 |
Bio: Sentry, protector of the Kingdom of Solwynn, is an ancient relic on her plane. Long ago, a dark power obliterated Sentry's peaceful home, forcing her to power down until a new purpose could wake her. Now, with her ceremonial axe, and memories of Solwynn guiding her, Sentry devotes herself to protecting the friends fighting alongside her. Despite being thrust into a new world eons beyond the one she knew, Sentry fights for the goodness in everyone. Driven to defend the good of the world from the dark reaches of evil’s grasp. She will not fail again.
Basic Attack: Divine Strike - Sentry leaps forward and attacks the nearest enemy with her battle-axe, which explodes with radiant light. This attack can hit multiple enemies in a small AOE.
-
Base Attack Type: Melee
-
Self-DPS Buff: 2.95e21%
-
Base Attack Speed: 4 seconds
Ultimate: Flame Lance - Echo transforms into an elk that Sentry can ride. Sentry and Echo then charge into battle with her flame lance, leaving a line of fire and dealing damage over time to affected enemies.
- Base Ultimate Cooldown Time: 250 seconds
Health Upgrades: 1.18e05
##Interesting Abilities
Guardian of Solwynn: Increases the damage of Champions within two slots of Sentry by 100% if Sentry is in the front-most column of the formation.
- 5.91e05%% after upgrades; Supported by an Item & Feats
Create Echo: Echo accompanies Sentry in the formation, floating just beside her. Echo has multiple effects based on whether Sentry wasn't, currently is, or was ever under attack in the current area.
-
Here are the possible effects:
- Echo Healing — Whenever Sentry is under attack, Echo increases the amount of healing received by everyone in Sentry's column by 25%.
- Echo Resolution — If you are on the highest area unlocked, if Sentry wasn't attacked at any time in the current area, when you transition to the next area there is a 30% chance that the quest requirements in that area will be reduced by 20%.
- Echo Amplification — If Sentry was attacked at any time in the current area, when you transition to the next area, Guardian of Solwynn is increased by 400% for that area.
-
You can tell which effect may trigger in the next area based on Echo's current gem color:
- Purple - You are not in the highest area unlocked. You should fix that.
- Green - Sentry has not yet been attacked in this area and Echo Resolution may trigger in the next area.
- Yellow - Sentry is currently being attacked (Echo Healing is active). Echo Amplification will trigger in the next area.
- Red - Sentry has been attacked in this area and Echo Amplification will trigger in the next area.
-
Amplification - 6,400% after upgrades
Redshift: Increase the chance of Echo Resolution (decreasing the next area's quest requirements) triggering by 10% (additively).
- No upgrades; Supported by an Item
Gaar's Note: This is her speed ability and it is supported by an Item. This Item is what buffs her speed ability and caps when the ability is at 100% chance.
Aerois Synergy: Sentry contributes a 100% buff (additive) to the Aerois Synergy Pool for each enemy on the screen. Guardian of Solwynn is then increased by 25% of the current Aerois Synergy pool.
- 337.5% after upgrades
Reinforced Plating: Increases the health of all other Champions in the formation by 25% of Sentry's max health.
- No upgrades
Global DPS Buff: 7.37e06%
##Specializations
Nature's Wrath: Sentry's Divine Strike has a 50% chance to ensnare affected enemies in a circle of vines, stunning them for 3 seconds
Echo's Will: Increases the quest requirement reduction of Echo (Resolution) to 30%
Gaar's Note: This is her speed Spec.
Sentry's Homeland: Increases the effect of Sentry's Guardian of Solwynn ability by 100%
Gaar's Note: This is her pushing Spec.
##Equipment
| White | Green | Blue | Purple | Gild Priority | |
|---|---|---|---|---|---|
| Slot 1: Increases the damage of all Champions | 10% | 65% | 120% | 230% | 2 |
| Slot 2: Increases the effect of Sentry's Guardian of Solwynn ability | 25% | 87.5% | 150% | 275% | 1 |
| Slot 3: Increases the effect of Entry's Redshift ability | 15% | 35% | 75% | 150% | 1 |
| Slot 4: Increases the health of Sentry | 10% | 30% | 50% | 100% | 1 |
| Slot 5: Buffs Sentry's Ultimate Attack Damage | 25% | 87.5% | 150% | 275% | 3 |
| Slot 6: Reduces the cooldown on Sentry's Ultimate Attack | 7s | 13s | 25s | 63s | 3 |
Additional Item-based lore provided by the creator:
Slot 1: "A giant black shape like the darkest stormcloud appeared above, casting shadow over Solwynn. Screams filled the air. Sentry watched from the palace with horror, a small hand gripping Sentry’s tight. Her other hand, trembling around her axe."
Slot 2: "Sentry sprinted down the hall towards the scream. A huge explosion blasted glass from the windows and threw Sentry against the wall. She could see her room! Veins of purple energy began clawing up through the floor. ‘Protect her, protect h-‘"
Slot 3: "Sentry’s vines grow long and lush during the warmer months in Aerois. She is reminded of Summer days spent sneaking out into gardens with a young Princess, who would teach Sentry how to braid her unruly vines."
Slot 4: "Sentry was admiring the rainbow of fabrics, struggling to pick the colour her tabard should be! A stoic figure quietly stepped into the room, placing a tiny bundle in Sentry’s arms. Large emerald eyes looked up at her.
Sentry quite liked green."
Slot 6: "Sentry opened the small parcel on her desk. Inside was a gorgeous leather belt, silver details sparkled, the hallmark of Solwynn embossed into the leather. A warm feeling spread throughout Sentry’s matrix, she squealed with pure delight!"
##Legendary Effects
- Increases the damage of all Champions by 10% for each Champion in the formation
- Increases the damage of all Female Champions by 125%
- Increases the damage of all Warforged Champions by 150%
- Increases the damage of all Champions with a CON score of 13 or higher by 150%
- Increases the damage of all Champions with a CHA score of 13 or higher by 150%
- Increases the damage of all Champions by 30% for each Champion in the formation with a Lawful alignment
Gaar's Note: Find more information on the Legendary system here.
##Feats
First slot is available at 445 while the second is available at 1815.
| Obtained | Recommended | Name | Effect |
|---|---|---|---|
| Default | Selflessness | Increases the damage of all Champions by 10% | |
| Default | Tough | Increases the health of Sentry by 15% | |
| Regular Gold Chest | Inspiring Leader | Increases the damage of all Champions by 25% | |
| 50,000 Gems | Pushing | Prodigal Leader | Increases the damage of all Champions by 50% |
| Regular Gold Chest | Resilient | Increases the health of Sentry by 30% | |
| 50,000 Gems | Survivability | Heavily Armored | Increases the health of Sentry by 60% |
| 12,500 Gems | Well Guarded | Increases the effect of Sentry's Guardian of Solwynn ability by 40% | |
| 50,000 Gems | Pushing | Her Majesty's Rose | Increases the effect of Sentry's Guardian of Solwynn ability by 80% |
| 12,500 Gems | Survivability | Calm Under Pressure | Sentry takes 10 more Enemies attacking to get overwhelmed |
##Level Upgrades
Gaar's Note: Level Cost is the cost to go from your current level to the stated level. It is not a cumulative total. However, since we're dealing with very large numbers, it's in the ballpark.
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 1 | 5.00e04 | Add to Formation |
| 20 | 1.97e06 | Increases the damage of all Champions by 200% |
| 35 | 5.16e06 | Guardian of Solwynn |
| 45 | 8.27e06 | Increases the damage of Sentry by 200% |
| 60 | 3.15e07 | Create Echo |
| 80 | 1.54e08 | Redshift |
| 95 | 3.96e08 | Increases the damage of Sentry by 200% |
| 120 | 3.05e09 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 130 | 3.87e09 | Increases the damage of Sentry by 200% |
| 140 | 7.97e09 | Increases the damage of all Champions by 100% |
| 150 | 1.64e10 | Increases the damage of Sentry by 200% |
| 160 | 3.38e10 | Increases the effect of Sentry's Create Echo ability by 100% |
| 185 | 3.35e11 | Increases the health of Sentry by 115 |
| 195 | 4.25e11 | Increases the damage of Sentry by 200% |
| 215 | 2.68e12 | Increases the damage of Sentry by 200% |
| 225 | 3.72e12 | Specialization Choice |
| 245 | 2.35e13 | Increases the damage of Sentry by 200% |
| 275 | 2.38e14 | Increases the damage of Sentry by 300% |
| 290 | 5.27e14 | Reinforced Plating |
| 300 | 8.45e14 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 310 | 1.74e15 | Increases the damage of Sentry by 300% |
| 320 | 3.59e15 | Increases the damage of all Champions by 100% |
| 340 | 2.26e16 | Ultimate Attack |
| 350 | 3.14e16 | Increases the damage of Sentry by 300% |
| 390 | 1.04e18 | Increases the health of Sentry by 205 |
| 400 | 1.17e18 | Increases the damage of Sentry by 300% |
| 435 | 2.63e19 | Increases the damage of Sentry by 300% |
| 445 | 3.03e19 | Aerois Synergy |
| 475 | 4.56e20 | Increases the damage of Sentry by 300% |
| 520 | 1.28e22 | Increases the damage of Sentry by 300% |
| 535 | 2.61e22 | Increases the damage of all Champions by 100% |
| 550 | 7.73e22 | Increases the damage of Sentry by 300% |
| 560 | 1.24e23 | Increases the health of Sentry by 350 |
| 570 | 2.55e23 | Increases the effect of Sentry's Create Echo ability by 100% |
| 610 | 8.45e24 | Increases the damage of Sentry by 300% |
| 670 | 6.77e26 | Increases the damage of Sentry by 300% |
| 695 | 3.50e27 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 705 | 4.44e27 | Increases the health of Sentry by 600 |
| 720 | 1.69e28 | Increases the damage of Sentry by 300% |
| 745 | 1.30e29 | Increases the damage of all Champions by 100% |
| 775 | 1.21e30 | Increases the damage of Sentry by 300% |
| 825 | 4.93e31 | Increases the damage of Sentry by 300% |
| 835 | 5.37e31 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 875 | 1.78e33 | Increases the damage of all Champions by 100% |
| 890 | 3.69e33 | Increases the damage of Sentry by 300% |
| 900 | 5.91e33 | Increases the effect of Sentry's Aerois Synergy ability by 50% |
| 920 | 3.73e34 | Increases the health of Sentry by 1,050 |
| 990 | 7.66e36 | Increases the damage of Sentry by 300% |
| 1020 | 5.98e37 | Increases the effect of Sentry's Create Echo ability by 100% |
| 1070 | 2.44e39 | Increases the damage of Sentry by 300% |
| 1085 | 4.92e39 | Increases the damage of all Champions by 100% |
| 1130 | 1.85e41 | Increases the damage of Sentry by 300% |
| 1140 | 2.04e41 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 1155 | 7.77e41 | Increases the health of Sentry by 1,800 |
| 1215 | 8.87e43 | Increases the damage of all Champions by 100% |
| 1225 | 9.54e43 | Increases the damage of Sentry by 300% |
| 1250 | 9.45e44 | Increases the effect of Sentry's Aerois Synergy ability by 50% |
| 1285 | 1.31e46 | Increases the damage of Sentry by 300% |
| 1350 | 1.55e48 | Increases the damage of Sentry by 300% |
| 1360 | 1.66e48 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 1385 | 1.64e49 | Increases the health of Sentry by 3,100 |
| 1400 | 3.85e49 | Increases the damage of all Champions by 100% |
| 1430 | 4.51e50 | Increases the damage of Sentry by 300% |
| 1450 | 1.65e51 | Increases the effect of Sentry's Create Echo ability by 100% |
| 1530 | 7.02e53 | Increases the damage of Sentry by 300% |
| 1560 | 5.46e54 | Increases the damage of all Champions by 100% |
| 1600 | 1.05e56 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 1610 | 1.18e56 | Increases the damage of Sentry by 300% |
| 1620 | 2.43e56 | Increases the health of Sentry by 5,350 |
softcap upgrade - March 24th, 2020
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 1670 | 1.71e58 | Increases the damage of Sentry by 100% |
| 1680 | 1.86e58 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 1725 | 9.02e59 | Increases the damage of Sentry by 200% |
| 1775 | 3.39e61 | Increases the damage of all Champions by 200% |
| 1810 | 4.03e62 | Increases the damage of Sentry by 100% |
| 1855 | 1.09e64 | Increases the health of Sentry by 9,500 |
softcap upgrade - December 16th, 2020
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 1910 | 5.95e65 | Increases the damage of all Champions by 100% |
| 1960 | 2.19e67 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 1970 | 2.39e67 | Increases the damage of Sentry by 100% |
| 2010 | 7.92e68 | Increases the damage of all Champions by 100% |
| 2080 | 1.32e71 | Increases the damage of Sentry by 100% |
| 2090 | 1.41e71 | Increases the health of Sentry by 16,600 |
softcap upgrade - September 15th, 2021
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 2150 | 2.07e73 | Increases the effect of Sentry's Guardian of Solwynn ability by 100% |
| 2200 | 7.57e74 | Increases the damage of all Champions by 100% |
| 2250 | 2.82e76 | Increases the effect of Sentry's Aerois Synergy ability by 50% |
| 2310 | 2.19e78 | Increases the damage of Sentry by 100% |
| 2320 | 2.35e78 | Increases the health of Sentry by 29,000 |
softcap upgrade - June 1st, 2022
| Level | Level Cost | Upgrade Effect |
|---|---|---|
| 2440 | 2.69e82 | Increases the damage of all Champions by 100% |
| 2550 | 7.65e85 | Increases the damage of Sentry by 100% |
| 2560 | 8.12e85 | Increases the health of Sentry by 50,900 |
Current max upgrade level is 2560
#Formation & Mission Information
In a Time Gate, you will be given two basic adventures and one variant to complete, along with being granted access to Free Plays. They all use a formation that holds 10 Champions. They have a Champ-specific format that I've done my best to re-create below.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| 0 | 0 | 0 | ||
| 0 | 0 | |||
| 0 | 0 | 0 | ||
| 0 | ||||
| 0 |
New Player Formation & Specializations:
While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| NA | Calliope - College of Lore | NA | ||
| Hitch - Charismatic | Bruenor - Battle Master | |||
| Asharra - Elves & Dwarves | Celeste - Life Domain | Nayeli - Oath of Devotion | ||
| Jarlaxle - Leader of Bregan D'aerthe | ||||
| Minsc - Undead |
This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.
The following formation is for once your Hitch starts doing more damage than your Jarlaxle. You can find this out by pulling Asharra out of the formation and swapping Jarlaxle and Hitch around to see whose damage is better. If Hitch is higher, next run change Asharra's Spec to buff Hitch instead.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| Makos - Dark Blessing | Celeste - Life Domain | Nayeli - Oath of Devotion | ||
| Minsc - Undead | Hitch - Charismatic | |||
| Asharra - (Swap) | Calliope - College of Valor | Tyril - Wild Shape | ||
| Bruenor - Battle Master | ||||
| Jarlaxle - Leader of Bregan D'aerthe |
This formation should get you through the Time Gate as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping DPS around like this can help you figure out what works best for you with your specific items.
These are the rough Favor values you need to reach to make a Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range.
| Variant | Favor Level (Normal) | Favor Level (Scientific Notation) |
|---|---|---|
| 75 | 20,000 | ~2e04 |
| 125 | 15,000,000 | ~1.5e07 |
| 175 | 150,000,000 | ~1.5e08 |
##Initial Mission: The Crypt of Legends
Complete: Level 50
Reward: Sentry + Gold Sentry Chest & whatever Mystra's Favor you earned
Info: No restrictions.
##Second Mission: The Crypt of Legends
Complete: Level 75
Reward: Gold Sentry Chest & whatever Mystra's Favor you earned
Info: No restrictions.
Once you've done the first two missions, you then have to complete the variant the Time Gate gave you. If you've never done any of them, you'll get one at random. If you've done one, you'll get one of the other two you haven't done before. If you've done two of them before, you're guaranteed to get the one you haven't done. If you've done all three before, you get one at random.
##First Variant Option: Strike While It's Hot
Complete: Level 75
Reward: Gold Sentry Chest & whatever Mystra's Favor you earned
Info: Enemies spawn with an effect called "Hardening Iron;" after every 2 seconds they're alive, they take 50% less damage from all sources, stacking multiplicatively.
Gaar's Notes: This will stack up pretty quickly, so unless you've got really good gear, wait for this to show Easy just in case.
##Second Variant Option: Ride-Along
Complete: Level 125
Reward: Gold Sentry Chest & whatever Mystra's Favor you earned
Info: Sentry starts out in the formation and can not be moved, removed, or swapped out. Two more slots are occupied by two frightened villagers who started out pretty excited about being able to go on patrol with the Champions, but have since changed their minds.
Gaar's Notes: You're down two Champions for this, so you're going to want to make sure it shows as Easy and potentially try to complete 125 with this setup in a Free Play leaving the last column empty.
| Back Column | 4th Column | 3rd Column | 2nd Column | Front Column |
|---|---|---|---|---|
| Villager | 0 | 0 | ||
| 0 | 0 | |||
| Villager | 0 | Sentry | ||
| 0 | ||||
| 0 |
##Third Variant Option: Tempered Foes
Complete: Level 175
Reward: Gold Sentry Chest & whatever Mystra's Favor you earned
Info: Enemies that are damaged but not killed have their speed and damage increased by 100% and instantly heal one third of their missing health; this effect can stack multiple times but does not apply to static or hits-based/armor-based enemies.
Gaar's Notes: As with the other variants for Sentry, you'll want this to show as Easy before attempting due to the damage buff on the enemies as everyone but the Primary DPS will trigger the increased damage as you get past the point where everyone one-shots everything. You'll need the extra Favor to be able to keep your Tanks and Primary DPS overleveled to be able to kill things as quickly as possible. Make sure you remove any Familiars from the field once you can no longer insta-kill with click damage, otherwise you make the enemies invincible and incredibly strong.
##Free Play
Complete: Level 50
Reward: Whatever Mystra's Favor you earned
Info: No restrictions.
#Achievements
Gaar's Note: All of these achievements can be earned at any time except where noted.
Recruit Sentry - 1%
Recruit Sentry, the Warforged Paladin
Scouting Mission - 1%
Complete all three variants of the "The Crypt of Legends (Sentry)" adventure. (This achievement can be earned via Time Gates.)
Warforged Wares - 1%
Obtain a piece of gear for each of Sentry's six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)
Above and Beyond - 1%
Complete area 275 in any "The Crypt of Legends" free play. (This achievement can only be earned during the Feast of the Moon Event, but it can be earned in any Champion's free play.)
Echo Unleashed - 1%
Have Echo (Resolution) trigger 750 times
Gaar's Note: This is simply a "Use Sentry a lot" achievement.
#Adventure Information
| Indoor # | Outdoor # |
|---|---|
| 48 | 2 |
##Type Summary
Bosses
| Boss Type | # in this Event |
|---|---|
| Undead | 8 |
| Beast | 2 |
| Human | 2 |
| Humanoid | 1 |
| Dwarf | 1 |
Normal Mobs
| Enemy Type | # in this Event |
|---|---|
| Undead | 35 |
| Beast | 17 |
##Type by Level - repeats after 50
| Level | Indoor/Outdoor | Enemy Type | Boss Type |
|---|---|---|---|
| 1 | Outdoor | Beast | |
| 2 | Outdoor | Beast | |
| 3 | Indoor | Beast | |
| 4 | Indoor | Beast | |
| 5 | Indoor | Beast | Beast |
| 6 | Indoor | Beast | |
| 7 | Indoor | Beast | |
| 8 | Indoor | Beast | |
| 9 | Indoor | Beast | |
| 10 | Indoor | Beast | Human/Undead |
| 11 | Indoor | Beast | |
| 12 | Indoor | Beast | |
| 13 | Indoor | Beast | |
| 14 | Indoor | Beast | |
| 15 | Indoor | Beast | Beast |
| 16 | Indoor | Beast & Undead | |
| 17 | Indoor | Beast & Undead | |
| 18 | Indoor | Undead | |
| 19 | Indoor | Undead | |
| 20 | Indoor | Undead | Undead (This boss does damage to the first 2 columns) |
| 21 | Indoor | Undead | |
| 22 | Indoor | Undead | |
| 23 | Indoor | Undead | |
| 24 | Indoor | Undead | |
| 25 | Indoor | Undead | Undead |
| 26 | Indoor | Undead | |
| 27 | Indoor | Undead | |
| 28 | Indoor | Undead | |
| 29 | Indoor | Undead & Barricade | |
| 30 | Indoor | Undead | Undead |
| 31 | Indoor | Undead | |
| 32 | Indoor | Undead | |
| 33 | Indoor | Undead | |
| 34 | Indoor | Undead | |
| 35 | Indoor | Undead | Human/Undead |
| 36 | Indoor | Undead | |
| 37 | Indoor | Undead | |
| 38 | Indoor | Undead | |
| 39 | Indoor | Undead | |
| 40 | Indoor | Undead | Dwarf/Undead |
| 41 | Indoor | Undead | |
| 42 | Indoor | Undead | |
| 43 | Indoor | Undead | |
| 44 | Indoor | Undead | |
| 45 | Indoor | Undead | Undead |
| 46 | Indoor | Undead | |
| 47 | Indoor | Undead | |
| 48 | Indoor | Undead | |
| 49 | Indoor | Undead | |
| 50 | Indoor | Undead | Humanoid/Human |
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Posted Jul 14, 2022, 8:11 PM UTC