Hero Discussion of the Day: Disruptor (July 5, 2012)
Disruptor was last discussed on November 26.
Disruptor
Lore:
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization—a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor was fearless, and driven by an insatiable curiosity. While still unblooded and without a stryder, he explored the ruins of the ancestral cities—searching through collapsed and long-moldered libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Role: Nuker / Support / Initiator / Disabler
| Strength | Agility | Intelligence |
|---|---|---|
| 19 + 1.9 | 15 + 1.4 | 22 + 2.5 |
| Damage | Armor | Movespeed |
| 49 - 53 | 1.1 | 300 |
| Attack Range | Base Attack Time | Missile Speed |
| 600 | 1.7 | 1200 |
| Soundset | Icon |
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 130 | 16 | 800 | 200 | 4 second | 3 strikes with 50 damage |
| 2 | 130 | 16 | 800 | 200 | 4 second | 3 strikes with 75 damage |
| 3 | 130 | 16 | 800 | 200 | 4 second | 3 strikes with 100 damage |
| 4 | 130 | 16 | 800 | 200 | 4 second | 3 strikes with 125 damage |
- Damage type: magical
Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 160 | 60 | 600 | N/A | N/A | Target is moved back in time |
| 2 | 130 | 50 | 1000 | N/A | N/A | Target is moved back in time |
| 3 | 100 | 40 | 1400 | N/A | N/A | Target is moved back in time |
| 4 | 70 | 30 | 1800 | N/A | N/A | Target is moved back in time |
- The glimpse effect has some travel time, the target isn't instantly moved back.
- Instantly kills illusions.
Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 14 | 900 | 300 | 2.5 seconds | Keeps enemies from walking in/out |
| 2 | 70 | 14 | 900 | 300 | 3.0 seconds | Keeps enemies from walking in/out |
| 3 | 70 | 14 | 900 | 300 | 3.5 seconds | Keeps enemies from walking in/out |
| 4 | 70 | 14 | 900 | 300 | 4.0 seconds | Keeps enemies from walking in/out |
- Has a 1.2 second cast delay before the field is fully formed.
- Only stops enemies from walking through the barrier, other sorts of movement (such as from Force Staff) will not be stopped.
Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 85 | 800 | 375 | 5 seconds | Silence and up to 170 dps |
| 2 | 175 | 85 | 800 | 375 | 5 seconds | Silence and up to 210 dps |
| 3 | 225 | 85 | 800 | 375 | 5 seconds | Silence and up to 250 dps |
- The damage starts off slow and ramps up continuously until it reaches the maximum
- Total damage dealt in whole duration: 446.25/551.25/656.25
- Damage type: magical
Be sure to take a look at DotaCinema's video overview of Disruptor.
As always, check out Last Week's Discussion of Io or the complete HDotD archives.
Posted Jul 5, 2012, 12:22 PM UTC