[Suggestion] Experience orbs = blood, makes you more attractive to zombies
inspired by the other thread on 'de-incentivising killing.' i understand that PVP kills will no longer be tracked and counted in the release version, so there's less of an incentive to chaotically slaughter. that's good. however, i still feel that there isn't enough of a reasonable consequence to killing another player, whether maliciously or in self-defense. my solution is simple.
what if, when you collect a player's death orb, it permanently increases your 'visibility' meter? the more people you kill, the more attractive you are to zombies, full stop. it's essentially 'getting blood all over yourself.' eventually it's impossible for Zs to miss your scent.
this also makes sense when you use bows, since you wouldn't end up getting 'bloody' anyway.
Posted Jul 10, 2012, 6:44 AM UTC