r/gamedev•
ThatGuyWhoTypes

Why not C#?

C++ has been used in the game industry for as long as I know of. However, I have read that C# might be better for performance, where C++ lets you handle your memory limitations more accurately. I am a novice at this stuff, so don't hold me to this but, why not use C# as a industry standard? Its so much simpler to use and understand.

Posted Jul 10, 2012, 7:13 AM UTC

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