Quick Fix for Diablo 3 - Add more Item Levels!
Alright, this is gonna sound crazy, but bear with me:
More ilvls.
Everything everyone is thinking of is just major development time on Blizzard's part - endless dungeon, ladder, champion levels, etc.
But if they just tossed a new ilvl in every month or two months, it would get people's attention again. Even if they were staid Diablo 3 items.
Imagine if they just tossed a bunch of ilvl 64 gear into the game. Suddenly, every thing goes crazy! For a few weeks people would be able to find upgrades for themselves, before market saturation makes ilvl 64 the same as ilvl 63 i.e. all you want are 'good' ilvl 64 which drop ultra-rarely.
And once ilvl 64s are saturated, and everyone is bored? Boom! ilvl 65.
Moreover, to compensate for loot inflation, they could just up-tune Inferno's difficulty.
Now, you might say - "Hey, this would kill the RMAH!" And I say, "Yeah." Well, some people with more money than sense would probably still spend cash for items.
Posted Jul 10, 2012, 10:02 AM UTC