Can someone please explain how to place the Hover Vessel BP cockpit? I feel like I'm taking crazy pills!

Building tips

I spent a few hours this afternoon collecting all of the parts for the Hover Vessel BP, following along with the tutorial.

I now have all of the parts and constructed the frame as per the instructions. I'm able to place every single component in the proper spot except for the cockpit.

The tutorial says the cockpit should be attached to spot 3, but no matter what I do the cockpit ends up being placed hovering above the frame, to the sides, or in front or behind leaving a gap.

What the heck am I missing here? I've nearly spent as much time trying to construct this thing as I did collecting the materials. I'm about to give up on the game entirely, which is a bummer because I was having fun up until this point.

Any guidance would be greatly appreciated.

Posted Aug 7, 2022, 2:35 AM UTC

420
huntthewind1971•

My suggestion is to go into creative. Pick a HV design that you like and dismantle it to see how others have been built. It was an eye opener for me in terms of placement of necessary components, wanted add ons and filling space with container extensions to maximize storage. Using this method i have already built....

- two different scout vessels for exploring planets to locate POIs, ore deposits, and surface deposits.

-a hover vessel with plenty of storage for exploring POIs and bringing back the loots

and finally a harvester hover vessel for mining and tree collection.

3
FriendCalledFive•

I have played the game in the past, and came back recently and had the same problem with this new tutorial, it really is poorly designed. Personally I just gave up on that part of the tutorial (you can mark it done) and I made the Cobalt Moon ship in Blueprints and moved on from there.

For getting about the motorbike is a lot better than walking and doesn't use fuel, so that is a better thing to use early on.

If you want to learn the manual ship assembly stuff, use creative mode first as you have unlimited resources. It is also a very good idea to use if you are planning on building a built in or workshop blueprint ship as you can try them out and see if they actually work. There are a bunch of blueprints that are b0rked at some level and it is soul destroying to get all the mats in the main game and build something that doesn't work.

Another issue with that poor part of the tutorial is you don't have the multitool you get later which would help you rectify mistakes you make.

3
kukulkanOP•

Wow, thank you so much this really helps a lot. I'm going to go ahead and scrap this thing (I was lucky enough to find a multi tool). That tutorial was frustrating the heck out of me.

That creative mode suggestion sounds like a great way to experiment. I was wondering though, is it possible to "register" a custom blueprint in the library and then use that blueprint in regular mode? Thanks again!

3
Kohl_Salat•

It is! And it's the greatest part of the game. Just look at your creation and press Alt+O to save it, and it will be in your library. You can save things you build in survival, too, and you can find other people's builds on the Steam workshop.

3
Realistic-Crap•

it is soul destroying to get all the mats in the main game and build something that doesn't work.

Another issue with that poor part of the tutorial is you don't have the multitool you get later which would help you rectify mistakes you make.

I nearly uninstalled this game because of these exact same reasons. I carried on only because I'm curious of RE.

The developers -- if they truly want to to find out -- don't need to think real hard why the game isn't growing. The kind of UX issues causing slow/low adoption or high attrition of their game is, for me, unbelievable and unnecessary. But, it is their game.

1
FriendCalledFive•

I end up cheating bit at the start to get multitool and fuel, my starting planet didn't have any prometheum.

2
G3nDis•

Select the slimmest open air one there is. When you get it to show up hovering above the spot it needs to go hit page down once or twice and it will lower it in place.

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kukulkanOP•

I wanted to follow up to report this worked for me as well, in case anyone else has this same issue. It would be nice if the tutorial actually told you it has to be an open air cockpit. :P

2
MetalMama74•

I had the same problem and this is the only one that worked for me as well!

1
TheDaveofDaves•

Page up and page down keys will move it up a block or down a block that might help with it.

3
Kohl_Salat•

It sounds like you might have the wrong size cockpit. Select the cockpit on your toolbar and right click. This will bring up a list of different styles of cockpit. The tooltip you get when you hover over each will include its dimensions, so you can pick the right one.

2
kukulkanOP•

I did try multiple cockpits in the right click menu but had the same problem. Basically I couldn't get any of them to snap properly.

I'm going to play around with another blueprint tomorrow and see about practicing in creative mode. I appreciate the advice though.

1
Kohl_Salat•

No worries, sorry I couldn't help. Out of curiosity, what blueprint is it?

1
kukulkanOP•

It's not a blueprint, rather it's from an apparently new tutorial. Basically it instructs you to build a frame and all of the parts and then put it together.

2
Vormehk•

I started playing again a few weeks ago and that sounds very different from what I experienced in the tutorial. I'll start a new game to check it out and get back to you.

Edit: Update: Tutorial hasn't changed, however I didn't notice the suggested placements before. Whether or not you place as suggested should still finish the tutorial. However I will say that some items are tough to place while out on terrain. For example placing the core between the cockpit and generator, I had to hover it over where I wanted it and tap page down twice to get it to locate where I wanted it. The Frame A is not the best BP to do a tutorial on, but I can see what they were trying to accomplish.

2
Kohl_Salat•

Oh, weird, ok. I didn't know they had added that.

1
AtheistRp•

I had the same problem but instead I just built my own. It was really shitty looking but worked. Eventually I just downloaded some off the steam workshop, the mining HV are amazing and help so much. You'll probably have to get further to use those but you should definitely build one as soon as you can. It makes mining a breeze. Then get you a mining SV and start hitting those asteroids orbiting the planet. Just watch out for pirates and other hostiles

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[deleted]•

[deleted]

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