The unique buff is maybe the best campaign change

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Obviously if someone wants to mindlessly run through the acts they can still do that nothing changes there.

BUT now it maybe is worth to interact with the league mechanic(if its that type of mechanic, obviously we dont know yet.) Because getting a good lvling unique can now actually greatly help your character during the acts.

Atleast a way more fun and healthy way to "slow down" the acts, than just making monsters cc you to death.

If someone wants to engage with the campaign they can do that and won't be as punished for it as before.

Posted Aug 7, 2022, 9:39 AM UTC

5242
Zebiko•

holy copium

25
levus2002OP•

So high rn

13
sKeLz0r•

BUT now it maybe is worth to interact with the league mechanic(if its that type of mechanic, obviously we dont know yet.) Because getting a good lvling unique can now actually greatly help your character during the acts.

This could be useful for casuals and newcomers and Im not sure if they would know how to use or take advantage of the unique unless it is an all arounder like tabula rasa, realistically speaking, most of the peope here wont care, they will have their pob and tools ready to just speedrun the acts and maybe (and only maybe) later buy the new cool 1C unique that they need.

But I aggree with you, it would be nice if the mechanic is actually engaging and rewarding while leveling, im wet thinking about leveling a cold dot occ with the new staff... but Im not changing my build or doing a respec just because some random unique dropped while leveling to be honest. With so much rng your proposal is utopian.

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levus2002OP•

they will have their pob and tools ready to just speedrun the acts

Obviously every skill can clear the campaign but some skills are just way way better at it. And ising those broken skills gets boring real fast.

League starting with uniques in mind is obviously a bad idea. But this just might make it worth to interact with the game during leveling

Not to mention the bitterdream gives more dmg than a tabula if someone gets it. So this change COULD heavily reward players who can make builds on the fly.

Going in blind is always fun, but now it could be more worthwhile too.

5
fohpo02•

Isn’t something like that going to make the mana costs ridiculous?

2
Fonix1666•

Where else are you going to use mana flasks if not acts?

12
EndymionFalls•

6L vortex will be something like 117 mana if I recall someone else's calcs correctly. That vortex absolutely one shot act bosses so the mana cost is w/e.

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rileyhatch90•

Late to the party here what new staff?

2
sKeLz0r•
2
achelanShitposter•

That's a sceptre fam

2
sKeLz0r•

yeah my bad

2
vid_23•

No lvling unique will make the unbearably boring campaign better for me after doing it for over 5 years

9

You've seen two uniques and this inspired your highly speculative post?

4
levus2002OP•

Yes?

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yelzinho•

Yea but ppl are addicted to go for max performance. With that in mind they skip everything for speed and its always worth not interacting with anything on lvling

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levus2002OP•

Buuut if someone doesnt want to zoom zoom then the acts got better for them

Everyone wins.

8
hanksredditname•

There has been a lot of gripe on this sub about new player experience. For new players, a wider variety of useful leveling uniques should improve their experience.

5
ched_21h•

real new player experience would be "WTF is going on? What is essence? What are beasts? Let's use this unique with +1 level to all spell gems for my Cleave build"

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fohpo02•

AN was great for interacting with early to get leveling uniques.

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Yuskia•

If you get a bitterdream at level 32, it will 100% be a performance increase to use it. Just about any cold skill at that lvl and you'll be doing roughly 11x the normal damage lmao

1
architectfd•

What if I just want to play the game and don't really care about being hyper efficient, but I also don't want to slug through the campaign for the (no exaggeration) 800th time?

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yelzinho•

It is a good thing, dont get me wrong. Im just saying that most people speedrun the acts and will not jnteract with those items. Just a comment, not relevant

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kongquistador•

They really need to add something where when you finish Kitava for the first time in a league you are granted a token or whatever that allows you to poof a new level 67 character into existence. No equipment no gems no ascendancy but you can gear up and go as you see fit. One character per account isnt going to break anything. I know they won’t do it, and if they did they would make it a trade able currency, so whatever.

-1
Krissam•

Because getting a good lvling unique can now actually greatly help your character during the acts.

How is that different from how it has always been?

2
Gibekeypls•

While I feel OP is on industrial levels of Hopium, increasing the amount of actually impactful uniques would be nice. There's only a few that actually make a difference. (i.e Tabula)

I think it's incredibly sad that even when you're level shit, 99% of the uniques you run into are basically pointless, or useful for like 5 levels, having a few more strong ones would spice the levelling experience a lot.

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levus2002OP•

Currently there are way fewer lvling uniques than will be if we get more items like teased.

And with more uniques like that, you will have a realistic chance to get one.

3
mnbv1234567•

If the player is new and it will take them 20-30 hours to complete the campaign, maybe it will help. For the exp player, you need to get one of these uniques or 2 to help and it needs to be in the 4-10 hours it takes to complete the campaign. Cant see them helping all that much, on reroll chars there are plenty of leveling uniques available to make the campaign a breeze now.

1
SumireiPathfinder•

yeah except you get 0 of em while leveling, considering 99% of them become worthless once you hit maps they should really guarantee on every time you kill an act boss, mid act bosses too maybe, quests everything really, the pool is massive and their value is nonexistent outside of leveling

0
levus2002OP•

yeah except you get 0 of em while leveling

Thats only if you level in standard

Interacting with any league mechanic gives plenty of uniques.

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SumireiPathfinder•

depends on the league mechanic also by interacting with most of them you get low tier league specific items that are worthless in the next act making the whole experience a waste of time and ending up with 5+ more hours added to the campaign, exactly the opposite of what the leveling uniques were supposed to do

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levus2002OP•

Are you interacting with the mechanics when league starting or just assuming shit?

them you get low tier league specific items

Lol, no you dont

Getting bitterdream, cloak of flames other low tier uniques that are currently getting heavily buffed. Are all very common if you interact with the league mechanic

next act making the whole experience a waste of time and ending up with 5+ more hours added to the campaign

If you need 5 hours to complete the mechanic in some zones then you are just shit.

0
Voctr•

All of this is assuming the other 98 uniques have a meaningful buff

-1†
levus2002OP•

Imagine the world where bitterdream and cloak of flame got the most interesting buffs AND those were showcased before the announcements

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Voctr•

I want to believe but it's still GGG so I wouldn't be completely surprised if it turns out that way.

5
40kguy69•

I mean the 2 they showed are like potentially usable end game items for builds trying to do very partciular things. Even if 10% of low levels unique changes are the same and then 10% of the higher level uniques are juiced to be competitive options thats a big change to what kind if builds exsist.

1
DESPAIR_Berser_kingSSFHC twitch.tv/DESPAIR268 REVERTSUNDER FIXFORTIFY? BUFFDW•

BUT now it maybe is worth to interact with the league mechanic(if its that type of mechanic, obviously we dont know yet.) Because getting a good lvling unique can now actually greatly help your character during the acts.

If you take even a week or two and practice campaign, get your time down to 4-5h in ssf environment with no twink gear, it's still gonna be much faster than stopping to do league mechanic to maybe get some unique item that can be useful in campaign.

Only way leveling uniques will exist in campaign is if they give some out as quest rewards or start like the small events do, otherwise not worth bothering with them because their drop rates are horrible, and ggg obviously doesn't care about new players anyways.

-4†
levus2002OP•

If you take even a week or two and practice campaign,

Hell no

I dont want fast campaign, i want fun campaign.

7

Even a fun campaign 10 times will start to get boring

2
levus2002OP•

Obviously

Im trying the best i can to enjoy it tho. Its not working btw.

Im just saying that with the new and buffed uniques maybe the next 5 or so campaigns will be a bit more fun for me.

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whris_cilsonWallet Inspector•

The only league mechanics worth doing during acts as opposed to 'just go fast', are simple ones like breach that don't require much interaction, dialogue or pause and even then is just a question if your build can clear them fast enough to be worth the stop.

Now, since the whole idea of GGG since 3.15 or even earlier is to slow the game, is hardly unlikely we will find a league mechanic as simple and fast as breach anymore.

-6
levus2002OP•

The only league mechanics worth doing during acts as opposed to 'just go fast', are simple ones like breach

Yes, that is my problem.

Buuuut if doing league mechanics have a chance to give items that just straight up double your dps or survivability.

It might be worth to stop sometimes and do them.

5
whris_cilsonWallet Inspector•

That would go against the whole 'make the game slower'. In the tutorial phase of the game all you need is sockets, links, right colours and enough dps to kill relatively fast act bosses, everything else is secondary.

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