Ryze + supporting cards, all in 1 visual! Let me know what you think!

Posted Aug 10, 2022, 4:03 PM UTC

Posted Aug 10, 2022, 4:03 PM UTC
My take on Ryze!
I just noticed a design flaw. Let's just say the Sorcery fleeting copies are hard coded to not progress his level up ;D (I guess his level up should be "You've cast 4+ non-fleeting Rune Fragments this game")
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I just wanna say, thematically and visually, this is one of the best and most cohesive custom card entries I've ever seen. Not just for Runeterra, but all CCGs. Great work!
Thanks! I hadn't seen a very well thought out Ryze here before so I wanted to give my own type of concept.
I think the flux mechanic needs a little work; he applies it too easily and the cards which apply it are too situational. Plus you don't even get that many Rune Fragments anyway.
Maybe it should also give other spells a bonus, like "If they cast a non Rune Fragment spell on me, they refill 1 spell mana" or something like that.
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If the unit has Flux, the Rune does the stuff it says after Flux.
They should technically say "If my target has Flux, blah blah" but it would be too much text space.
So Flux is a negative keyword given to enemies. The negative effect it causes is when a Rune is cast on them, it's more powerful.
I just hadn't read all the cards yet, I thought flux could only be applied by ryze's origin
His champion spell is too weak for a runeterra champ I think. Maybe make it give flux too.
Ah, true. Maybe it could cost 1 or 2 instead.
It's pretty flexible, which is where a lot of its power comes from.