Any room for improvement in my starship tech layout?
reddit.com/gallery/wmso4ePosted Aug 12, 2022, 6:42 PM UTC
Posted Aug 12, 2022, 6:42 PM UTC
Why does one starship (solar ship) have 4 different trail colors?
Just for the extra boost. It's not much though.
What color does it show up as?
Red.
Was that the first one you put on, or the last?
y, if you place the main parts, photon cannon, pulse engine, solar sails, lunch thruster and shield in general, you have more space in tech to enhance your ship further, with hyperdrive upgrades for example, general has much more space then technology
Specifically if I want more tech modules to be in both general and tech tabs, right? Because there isn't really anything like that for me. I don't particularly want to add more weapons or more hyperdrive. I use the freighter for long range warps.
it´s a good build, i wouldn´t change anything until i have max inventory upgrades and get bored, you could get a little bit more manouverability, pulse speed and dmg, but thats not much, example general tech
EDIT: you know that lunch cost is capped? you just get extra boost, if u want to enhance something, pulse drive for example, you can rearrange lunch thruster upgrades, but thats not much + either
I wasn't sure if you could improve pulse speed with adjacency, as it's hard to test. You mean by having more modules surrounding the sub light amplifiers (the +30% pulse drive power tech)?
And more dmg, you mean with another weapon? Or is my photon cannon not set up as good as it can be?
you can improve pulse speed and manouverability if you add Artemis and polo and surround them with trails like i did.
your photon cannon looks fine, i don´t think you can increase dps, except with a figurine, personally i don´t use it
figurine bonuses:
Apollo - ship gun damage
Artemis - boost
Atlas - jump distance
Nada - launcher takeoff cost
Null - ship shield
Polo - boost maneuverability
your pulse drive arrangement can be improved, but you don´t have enough space in tech to place the pulse engine above your upgrades, that would add extra manouverability, you can rearrange your lunchthruster upgrades to make space, but it doesn´t add much
You should start scrapping A and S class ships for storage augmentations. The more storage you have in general and tech, the more you can do. From what I understand they get a bonus to pulse engine mods. That means that they have more of an effect than other modules.
If I were you, and you want to melt anything in your way, I would go with the infra knife. When I started out I had B class mods for the infra knife and...damn. nothing stands a chance. So, go crazy with pulse mods and infra knife mods.
You're missing Polo and Artemis. Should boost your Maneuverability even further.
Don't have enough quicksilver for Polo, but I did just get Artemis.
Yeah, you need a minimum of 3 starship trails (T), Artemis (A) and Polo (P). Arrange them like:
-A-
TPT
-T-
Note: '-' = open slot
This little construct will boost your Maneuverability considerably. I just pushed my latest Solar Sailor to 1571.1 Maneuverability on PS5. There are other optimized layouts for your S- or X-class modules, so even higher values are possible.