Newbie trying to figure out what major components I'm missing here

Question

I'm a month into POE and have been following a build guide. I have *most* of the gear, esp what I think are the important pieces. Some of the gear I just cannot afford or find, and for those (like Hands of the High Templar) I've made sure to at least get gloves with the "elemental weakness on hit".

However, as closely as I've been following it, comparing my current build (level 89) to the guide, my damage is wayyyyyy off and I'm not sure why it's so far off. I'm hoping someone here enjoys looking these over and willing to offer some helpful insight :)

There's also something on the tree (Arcane Potency) that the guide picks up and I cannot for the life of me figure out how or where they pick it up (no points lead to it, can't find it on any gear).

Anyways, I'm guessing crit chance may be playing a large role in the damage loss, but **that much**?

The build guide pob: https://pastebin.com/syzz7X0M

My current build pob: https://pastebin.com/anJkk58M

Pathofexile profile: https://www.pathofexile.com/account/view-profile/PaperAgario

Posted Aug 17, 2022, 9:07 PM UTC

012
Xzarg_poe•

You are missing a few configuration setting the build guide has:

  • Intensify
  • Shock
  • Convergence

You also don't have Wave of Conviction skill gem ( lightning exposure, also set in config tab)

And no power charge generation, though I'm not sure how the build guide is getting them outside of conditionally "on kill"

Also Flasks are turned off.

As for "Arcane Potency", you can annoint amulets to give you one node from the tree using a combination of oils (talk to Cassia NPC)

4
MiggaletoeWitch•

To add on he needs levels for extra curse as well.

1
ZLegacyOP•

Ok ty, I've done that and taken many suggestions here and increased damage quite dramatically. I'm curious tho why this build is stacking golems like it is? In the video, he has 2 of each golem. With the debuffs, seems like a good idea to drop some of the stuff that Grant's extra golems and instead put into other areas?

1
Xzarg_poe•

I think the extra golem stuff (Primordial Chain) is there to get the most of the Elemancer ascendancy line (25% increased buff effect from summoned golems per summoned golem). So, it boosts your damage, health regen, crit chance, cast speed, and phys damage reduction at the same time. If you feel think you can replace those buffs with something more useful to you, feel free to make those changes.

1
ZLegacyOP•

See, I thought it did as well prior to the patches. I watched my sheet damage increase and other stats with each golem I summoned (each fire for example would boost my damage) before so I planned which ones I had and how many. But now I tested it last night and I only get 1 bonus per golem type.

1
Xzarg_poe•

Yes, each golem type will only provide their buff only once. However, the Elemancer ascendancy also check the total number of golems you have to further boost that buff.

1
Asteroth555Slayer•

There's also something on the tree (Arcane Potency) that the guide picks up and I cannot for the life of me figure out how or where they pick it up (no points lead to it, can't find it on any gear).

It's probably annointed.

That build uses golems to "buff" the character, but that node has been massively nerfed. When was this guide published??

Anyways, I'm guessing crit chance may be playing a large role in the damage loss, but that much?

In past leagues, the golem buff nodes were enormously stronger, and you could get hundreds of % crit chance from just having the golems. That's not the case any more.

Honestly, check PoB but you might be better off removing shimmeron (so your recovery isn't ass), and equipping a shield, and pathing to elemental overload. It'll be the easiest way to buff your damage a bit. Get life on your diamond ring and other equipment as well. I'm betting your eHP pool is very low

2
YamijiMake Scion Great Again•

You are missing crit multi on gear for starters. If you look at items in the guide pob, there's crit multi on the ring and in abyssal jewel in the belt. Then you wand doesn't have +1 to all lightning gems, gem level is a really big thing for spells, and the wand in the build was a lot more crit chance. The "increased effect of non-damaging ailments" is also a solid DPS boost because the build inflicts shock and that's a non-damaging ailment.

That's all my noob eyes can see, but sorting out that should help you a bit.

1
ZLegacyOP•

Oh cool, learned something new. Wasnt sure honestly what non damaging ailment referred to, I thought that was for stuff like withered only.

1
YamijiMake Scion Great Again•

Non-damaging ailments are all elemental ailments that don't deal damage like chill or freeze.

1
[deleted]•

[deleted]

1
ZLegacyOP•

Oh wow, quite a bit there. I also noticed the guide prob has 40% crit chance whereas I stand at 40%. From my D3 days, I'm going to assume that is a huge chunk of damage as well?

1
xDaveedx•

One tip for the future when looking for build guides:

Always check the configuration tab and whether flasks are set as active in the item tab, many build makers check waaaay too many boxes and set all flasks as active to inflate dmg numbers in Pob, so they can brag and clickbait saying their build does "5 MILLION DPS ON 1EX BUDGET" and whatnot, and usually you can only sustain those 5 million dps for a few seconds when all temporary buffs are up and all conditional stuff is fulfilled, if the statement is true at all.

Make sure to understand where you get which buffs from to check which ones you can reliably have up and running most of the time and uncheck all boxes that give short temporary buffs and disable flasks to have more realistic estimated dmg numbers.

When a pob has virtually all boxes checked, that's usually a red flag and you should look for another build guide by a different creator.

Additional tip, stay away from the "Path of Exile Builds" youtube channel, as it has terribly sub-optimal builds to lure you into real money trading that the channel/website has connections to.

1