Newbie trying to figure out what major components I'm missing here
I'm a month into POE and have been following a build guide. I have *most* of the gear, esp what I think are the important pieces. Some of the gear I just cannot afford or find, and for those (like Hands of the High Templar) I've made sure to at least get gloves with the "elemental weakness on hit".
However, as closely as I've been following it, comparing my current build (level 89) to the guide, my damage is wayyyyyy off and I'm not sure why it's so far off. I'm hoping someone here enjoys looking these over and willing to offer some helpful insight :)
There's also something on the tree (Arcane Potency) that the guide picks up and I cannot for the life of me figure out how or where they pick it up (no points lead to it, can't find it on any gear).
Anyways, I'm guessing crit chance may be playing a large role in the damage loss, but **that much**?
The build guide pob: https://pastebin.com/syzz7X0M
My current build pob: https://pastebin.com/anJkk58M
Pathofexile profile: https://www.pathofexile.com/account/view-profile/PaperAgario
Posted Aug 17, 2022, 9:07 PM UTC
You are missing a few configuration setting the build guide has:
You also don't have Wave of Conviction skill gem ( lightning exposure, also set in config tab)
And no power charge generation, though I'm not sure how the build guide is getting them outside of conditionally "on kill"
Also Flasks are turned off.
As for "Arcane Potency", you can annoint amulets to give you one node from the tree using a combination of oils (talk to Cassia NPC)
To add on he needs levels for extra curse as well.
Ok ty, I've done that and taken many suggestions here and increased damage quite dramatically. I'm curious tho why this build is stacking golems like it is? In the video, he has 2 of each golem. With the debuffs, seems like a good idea to drop some of the stuff that Grant's extra golems and instead put into other areas?
I think the extra golem stuff (Primordial Chain) is there to get the most of the Elemancer ascendancy line (25% increased buff effect from summoned golems per summoned golem). So, it boosts your damage, health regen, crit chance, cast speed, and phys damage reduction at the same time. If you feel think you can replace those buffs with something more useful to you, feel free to make those changes.
See, I thought it did as well prior to the patches. I watched my sheet damage increase and other stats with each golem I summoned (each fire for example would boost my damage) before so I planned which ones I had and how many. But now I tested it last night and I only get 1 bonus per golem type.
Yes, each golem type will only provide their buff only once. However, the Elemancer ascendancy also check the total number of golems you have to further boost that buff.