Suggestion for non nuke-combat
So these objective way of determining battle outcomes using simulators and the like haven't really fit the mold we need, so I was thinking a less objective way was needed (not to say the person doing this would be biased)
Essentially we have a set of multipliers assigned by a neutral "Battle Master" (or whatever you want to call it, I just thought battle master sounded cool) based on different factors present between the two countries.
I.E. Country A has 100k troops and is attacking country B that has 10k troops. Country B is defending so they get a 2x multiplier for a troop strength of 20k. Country B is also more technologically advanced so they get a .5x modifier to their original count for 25k troop strength. So on and so forth until you come out to the final number. The battle master then decides Country A takes over Country B in 2 years with 35k casualties on their side and 5k casualties on country B's side. Country A then absorbes the remaining 5k troops from country B.
A general list of modifiers I had thought of are:
-Defensive advantage... kinda obvious but can combine with terrain advantage below
-Technological advantage, not just the original advantage in 45 when we start, but it would be possible for me to spreadsheet every countries available units and let those countries set aside a certain percent or number of troops for R&D to possibly make Madagascar have the most technologically advanced military in the world after 50 years of closing their borders...
-Terrain advantage (if the country being attacked is being attacked by water they would get a small boost, or if the only available route is through mountains like Italy from the north - and of course attackers could go around obstacles like mountains but it would cost them time)
-Historical context (like if the USSR invaded Poland then Poland would get a surprise advantage because they beat the shit out of Russia when it invaded in WW2) - Then every blue moon there would be a random act of randomness where a smaller force wins against a larger force inexplicably (but very very few times) because every once in a while it happens.
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Culture, If Japans homeland were invaded they would protect it more zealously than say Ethiopia
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Common military tactics, If a country attacks a place like Cambodia or Laos or Vietnam the combination of terrain and non-conventional tactics would lead to a draw out war with few casualties on both sides but with overwhelming force could be cheaply taken after a long period of time.
I'm sure there are a few other possible ideas for modifiers but I'm running on very little sleep after a day at a theme park with my sister so I'm not exactly in the creative mood.
I would be willing to give up my number/country and help you with this if you/the community like the idea. I'm currently a history major focusing on military history, so I have a fairly decent idea of the subject and would be willing to put in a little time to do some research on the potential battles to make the modifiers more interesting and realistic.
I'd really like to hear everybody's opinions and or suggestions towards his idea!
*Edit - I'm terrible with reddit formatting so no clue why Culture and Tactics use bullets but whatever
*Edit 2 - I realize this seems like a lot of work, but what I feel should happen is war should be just as costly as in real life while not making it impossible. While there are plenty of diplomatic solutions, reddit is eventually going to want war but hopefully we can make it interesting. I'm sure some people want to see every country go to war the first day, but it might be nice to at least discourage that by making it detrimental..
*Edit 3 - YAY! first downvote!!! Also. I was thinking about the way battle would be started. What I was thinking was we have a battles thread where the attacking countries owner declares war and writes a very brief explanation of his attack and how he is going to attack the other country. The defending countries owner then has a brief chance to explain their defenses and how they would react to to the attack. This also would give the defensive country another slight advantage of being responsive. We would, however, only let these be brief and not extremely in-depth.
*Edit 4 - IF an option like this is chosen I would be more than willing to create a military spreadsheet (After we figure out the entire list of countries) that includes their up-to-date military strength turn by turn, their R&D and military technology level, whether or not they have a navy (part of R&D if they do not start with one) to be able to invade through the ocean, ect. or coordinate with Takarov and or Gilgamesh to do so.
Posted Jul 19, 2012, 12:59 AM UTC · edited
My only comment is that we need to keep it as simple as possible while still preserving some semblance of realism. Coming up with a complex system of multipliers based on terrain, culture, tactics and the whole bit might make the sim too time consuming and unwieldy.
I'd suggest a multiplier for defending forces and some way of quantifying the relative sophistication of opposing forces (technology, training, etc), but not much else. I think going much further than that may make it too difficult to implement and keep track of.
We also need to be careful using history, because we are, in effect, going to re-write about 40 years of it. Nothing that happened following WWII should affect the sim in any way.
My $0.02.
I partially agree with the last part about nothing post 45 being used. While I agree with the principle, certain things may still be of use. As a result of the American invasion of Vietnam, we know how the locals would fight if invaded by a superior force, we can use that knowledge to suggest how similar situations might play out in our augmented reality...
While that is an interesting idea, I agree with avian_gator in that we need to keep the game simple or it will never get off the ground. If we get the framework down and run a game, we can always generate interest later for added complexity.
Not that it really matters, but the Viet Minh (precursor to the Viet Cong) used the same tactics against the Japanese during WWII (with US support, ironically), and the French following that. There is ample historical precedent for guerrilla warfare in Vietnam without involving the war the US fought there.
It is worth pointing out that there was more to the tactics of fighting in Vietnam than just culture. Plenty of other occupied nations with vastly different cultures have fought guerrilla resistance wars. The terrain of Vietnam, the availability of political sponsors and other factors were just as influential in defining the shape of that conflict.
Absolutely. Nothing to say other than I was using a quick example because I was tired and you're completely right lol