Destructible prefabs?

Blueprint

I am trying to build destructible environments with groups of static and fractured meshes. I have a bunch of modular building assets such as walls and doors and want to combine them into different prefabs.

I have tried grouping with:

  • packed level instance
  • packed level actor
  • custom prefabricator plugin on marketplace
  • custom blueprint (which might include ^^)

My question is about which of the above would work best, and how to make it optimized?

The two considerations I've had:

  • fractured meshes without simulation turned on when spawned, no static mesh counterparts
  • Static mesh which is switched for fractured mesh after it's damaged?

Posted Aug 21, 2022, 3:35 PM UTC

20

No comments yet

Nobody commented on this post, or the comments weren't captured.