Destructible prefabs?
I am trying to build destructible environments with groups of static and fractured meshes. I have a bunch of modular building assets such as walls and doors and want to combine them into different prefabs.
I have tried grouping with:
- packed level instance
- packed level actor
- custom prefabricator plugin on marketplace
- custom blueprint (which might include ^^)
My question is about which of the above would work best, and how to make it optimized?
The two considerations I've had:
- fractured meshes without simulation turned on when spawned, no static mesh counterparts
- Static mesh which is switched for fractured mesh after it's damaged?
Posted Aug 21, 2022, 3:35 PM UTC
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