13. Brave the Waters [15x19] Dungeon Trap
![13. Brave the Waters [15x19] Dungeon Trap](https://i.redd.it/zdqyow4ar9j91.jpg)
Posted Aug 22, 2022, 1:45 PM UTC
![13. Brave the Waters [15x19] Dungeon Trap](https://i.redd.it/zdqyow4ar9j91.jpg)
Posted Aug 22, 2022, 1:45 PM UTC
So the solution is to just row across around the edge or am I missing something else.
How is does the floor remain 'undisbelievable' after the boat starts floating?
I would say that it still looks like floor but it behaves like water, like something out of Inception.
I get that, but it still gives it away as soon as they push the boat forward, or poke it with a stick.
I'd probably remove the red lines if I ran this.
Yeah, I don’t know how effective of a trap this is, since at worst the PCs go like one square into the “water” before realizing their mistake. I guess it depends on the monsters you populate it with?
You could also just have it drop off like the edge of a pool. First foot goes in ad you fall like it's a pit trap, acrobatics check or DEX save to keep from falling in.
with proper lighting the floor would reflect the ceiling thus passing the disbelieve dispell magic
Arguing the nuances of illusory effects in D&D is a rabbit hole best avoided. It’s like physics, or material sciences, the more you try to reconcile real world laws with the rules, the more shenanigans tend to occur.
I’d just argue that illusory spells can affect the wavelength of light and hope nobody had a clever follow up.
agreed, hence why response works without magic or non real world effects. Yes you will get ripples that will spoil the illusion but that means at least one person has touched the water or they are already in the boat.
Rapid flesh eating microbes reside in the water. Unless your a paladin you are going to have a bad time. ;)
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Everyone calling this a trap, but it's actually a puzzle. The party sees the mines, sees the boat. But all else they see is the "puddle" in the middle of the room. They think they can just walk across and when they do it alerts the monsters below. Now they need to be very careful getting across with the use of the boat. Too much splashing causes the monsters to attack. Could just be a Water Weird or two
I might use this with the boat on the opposite side of where the PCs come in, or in the still water seeming to have its bottom cut off where the illusion cuts through it
Love it. Using it.
Ooo this is a simple but fun one, though I might also remove the lines personally to make it less obvious
What does undisbelievable mean?
If my math’s correct, it means believable. The un- negates the dis-, perhaps?
Yoink!
I like it, with one caveat- the start of the water should be 10 ft beyond the red lines - first thing a semi-competent player will do will stick a weapon in the ground over the line or push the boat over it- this doesn’t necessarily negate the whole room, but if it’s that simple it’s going to lose some of the wonder of it. A smarter player will roll something across the floor, which at least gives the satisfaction of being more cunning.
The few feet beyond could be due to a slow leak, evaporation, tides
Of course, the real beauty of this trap is that, due to the creatures lurking below, crossing in the boat can still present a danger
Although now I’d want it to be a series of halls/canals
Now that's cool
I ran this for my party yesterday. The reef-shark got one of them down to zero hp (lv2) and another had to jump in to save him. I rolled dex saving throws with a DC around 10 for messing with the boat if nobody was holding on. When they held on I gave them one roll at advantage. Double ones. Oh and the shark got a crit. Marvellously devilish.
My players are too fidgety for this, the moment they walk in the room, they'll walk across without a second thought. Perhaps to improve upon the design, make the starting platform a bit larger, and cover the floor with blood stains?
It'll be a well learned lesson.
Isn’t that the point? If they just walk across they’ll fall in
Cool trap. Maybe a bit obvious, but that wouldn't stop me and my party from falling for it.