• Map Bosses now drop fewer items

LoL , wasnt aware map bosses were TOO rewarding

31
Jaba01Harbinger•

Press alt. They drop a monstrous amount of shit. I just hope this results in more usable items.

5
MostAnonEver•

grtz you get 1 alch a map now to sustain alch/go

4
cumquistador6969•

They can't really buff bosses too hard, because boss rushing is already a pretty high value strategy this league due to the way the league mechanic works, and the fact that the Eater/Exarch fight farming still works the same.

Map boss quant still appears to be quite high so this is probably a net profit gain over time for that strategy anyway.

1

Ok, I get what you're saying ... but , how many players get to slay E/Ex? I play SSF , why am I getting hit by this?

If they wanted to curb boss farming couldnt they add a multiplier to the boss rewards , like kill 80 % of map mobs and you get 100% of the boss drops , 100% for 120% drops to incentivize people to full clear maps?

1
cumquistador6969•

You aren't being "hit" by anything, since it's an increase in the rewards for a strategy.

One that is still relevant if you want to go for one of their drops in SSF as well.

1
Nintendude98Guardian•

Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards.

Wait wtf does this mean people who were using more likely were actually getting less likely? How do you fuck that up?

Also how do you fuck up harvest costs by a factor of over 10x on some of these crafts? Can we stop being the playtesting team?

31
bcnsoda•

Upvote this comment guys, this is the most hilarious bug. People spammed "reforge more likely" but were getting "reforge less likely" due to swapped descriptions.

10
AviusHeart•

Lmao that's pretty funny tbh

2
Eladiun•

It's actually really easy... In a lot of development you use string tables to support translation, the code just has an ID like 112 and it looks up the text based on language. Some luck sod gets to update the string tables when there are text changes. I bet these two are one after the other so they swapped the values of 112 and 113 for example.

Easy mistake. Now testing on the other hand probably should have caught it

2
NoRest4Wicked88Necromancer•

I was going to say this, as a SWE I can certainly understand how that one happened. It would be hard to catch without proper testing, and even then it could be missed with poor test cases.

2
DESPAIR_Berser_kingSSFHC twitch.tv/DESPAIR268 REVERTSUNDER FIXFORTIFY? BUFFDW•

Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000)

Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).

Wait so you mean to tell me that you actually CAN easily just change a number like that and make a huge difference? Wow ggg, now if you could try this with skill gems.

Map Bosses now drop fewer items

Ahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha we heard you were at least sustaining alts this league since shit rares from map bosses was the only loot that dropped from maps anyways so we're taking that away ahhahahaahhahahahahahahaah

23
KyastAries•

RIP The Sephirot farming :D

Edit: And unless they increase Sacred Blossoms drop rate, these T4 crafts discount means little.

2
Ghaith97•

Stop downvoting information posts you crybabies.

16†
kenderplOP•

I was wondering if posting this is safe for my karma :D

11
Shirnam•

There's already a thread up, was posted almost an hour ago

5
Ghaith97•

This one is different. These are the actual patch notes.

3
Shirnam•

Uhh the other one links to patch notes as well, how is this different?

0†
Octopotamus5000•

The other one had the patch notes in it, too.

0
MostAnonEver•

these posts are never safe for karma lmao , everyone downvotes the sht outta patch note changes this league

3
moush•

Why? The notes are a joke.

-1†
GGGGobblerChampion•

#####

######

####

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Kieren_GGG on Aug 24, 2022, 06:33:00 AM UTC

3.19.0d Patch Notes

This patch includes improvements to item drops, including those from Map bosses and Rare monsters with 2-4 Archnemesis modifiers, reductions to the life of Harvest monsters, and a few bug fixes and improvements. Changes to the Lifeforce cost of Harvest crafts and improvements to rewards from league reflections in the Lake of Kalandra will be deployed tomorrow.

Item Drop Changes

  • Map Bosses now drop fewer items, but of substantially better rarity, resulting in more unique items being found from Map Bosses.

  • Globally increased the base drop rate of unique items by 33%.

  • Globally increased the base drop rate of currency items by 25%.

Archnemesis Changes

  • Increased the item rarity for monsters with two Archnemesis modifiers, and substantially increased the item rarity for monsters with three and four Archnemesis modifiers. With the item drop conversion system, this results in a lot more powerful drops when hitting certain combinations of modifiers. This also results in a lot more Unique items from monsters with three or four modifiers.

Harvest Changes

  • Reduced the life of Primal Blisterlord by 23%, Primal Crushclaw by 15%, and Vivid Devourer by 15%, in order to bring them more in line with other Harvest monsters.

  • Reduced the life of all other Harvest monsters, bringing the Harvest monster life more in line with monsters found in other league content.

  • These changes do not affect the Spectred versions of these monsters.

Improvements and Bug fixes

  • Kirac will no longer offer the "Slay the Beyond Boss" mission, due to irreconcilable difficulties encountered with the Beyond revamp.

  • Fixed an issue where strongboxes could sometimes drop no items. Strongboxes will now always drop at least one item.

  • Fixed an overflow issue from socketing exceptional support gems in the Vaal Caress Unique Gloves, causing them to behave as they were level 10 gems.

  • Fixed a bug where unlimited hideout decorations could sometimes not be placed.

  • Fixed a bug where Cartographer's Strongboxes in the Lake of Kalandra would mostly drop Tier 1 Maps.

  • Fixed a bug where monsters could sometimes get stuck in terrain in the Lake of Kalandra.

  • Fixed a bug where the Iridescent Weapon Effect did not propagate to your off-hand.

  • Fixed a client crash that could occur with the Bony Arachnomorph Pet microtransaction.

This patch has been deployed without restarting the servers, however you will need to restart your client to patch the client fixes.

As mentioned in our recent news post, we are looking to deploy improvements to the rewards from league reflections at the Lake, and reductions to the cost of many Harvest crafts in a patch tomorrow.

Below is a list of the upcoming Harvest changes:

  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.

  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards.

  • Rebalanced the Lifeforce cost of various Harvest crafting options:

Spoiler

  • Crafts that reforge a Rare item with random modifiers, including an Attack or Caster modifier now have a cost of 75 (previously 125).

  • Sacrificing a Corrupted Map to create a new Corrupted Map of the same tier and rarity now has a cost of 200 (previously 400).

  • Change a Divination Card into another random Divination Card now has a cost of 75 (previously 1000).

  • Crafts that change a modifier that grants Cold/Fire/Lightning Resistance into a similar-tier modifier that grants Cold/Fire/Lightning Resistance now have a cost of 500 (previously 800).

  • Crafts that change a Shaper/Elder/Conqueror/Sacrifice/Mortal Fragment into another random Fragment of the same type now has a cost of 500 (previously 1000).

  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges" now has a cost of 2500 (previously 5000).

  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens now has a cost of 4000 (previously 10000).

  • Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers now has a cost of 1000 (previously 10000).

  • Crafts that Enchant a Body Armour, causing quality to provide other bonuses instead of increasing Defences, now has a cost of 3250 (previously 12000).

  • Crafts that Enchant a Weapon, causing quality to provide other bonuses instead of increasing Physical Damage, now has a cost of 5000 (previously 15000).

  • Reforge the colour of a random socket on an item, turning it White now has a cost of 12500 (previously 20000).

  • Crafts that add a new Fire/Cold/Lightning/Physical modifier and remove another random modifier from a non-Influenced item now have a cost of 15000 (previously 25000).

  • Crafts that add a new Life/Defence/Chaos/Attack/Caster modifier and remove another random modifier from a non-Influenced item now have a cost of 17500 (previously 30000).

  • Crafts that add a new Speed/Critical modifier and remove another random modifier from a non-Influenced item now have a cost of 20000 (previously 35000).

  • Fracture a random modifier on an item with at least 4 modifiers, locking it in place now has a cost of 10000 (previously 50000).

  • Synthesise an item, giving random Synthesised implicits now has a cost of 5000 (previously 50000).

  • Reforge an Influenced Rare item with random modifiers, including a Influence modifier now has a cost of 5000 (previously 50000).

  • Reforge a Rare item, being more likely to receive the same modifier types now has a cost of 200 (previously 300).

  • Reforge a Rare item, being less likely to receive the same modifier types now has a cost of 200 (previously 300).

  • Change a stack of Fossils into a different type of Fossil now has a cost of 30 (previously 100).

  • Change a stack of Oils into a different colour of Oil now has a cost of 30 (previously 100).

  • Change a stack of Catalysts into a different type of Catalyst now has a cost of 30 (previously 100).

  • Change a stack of Essences into a different type of the same tier now has a cost of 30 (previously 100).

  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type now has a cost of 4 (previously 20).

  • Change a stack of Breach Splinters or a normal, Enriched or Pure Breachstone into Splinters or a Breachstone of another type now has a cost of 4 (previously 20).

  • Change a stack of Scarabs to a different type of the same rarity now has a cost of 30 (previously 300).

  • Change a stack of Delirium Orbs into a different type of Delirium Orb now has a cost of 30 (previously 300).


7

Fixed an issue where strongboxes could sometimes drop no items. Strongboxes will now always drop at least one item.

Omg, that buff is so huge its actually uncalculatable. 0 -> 1

4
afjecj•

Harvest changes are a step in the right direction but the item drop changes just feel like a cop out… 25% increased global currency is still minute compared to 3.18. They also haven’t actually fixed arch nem at all

7
[deleted]•

[removed]

1
N0-F4C3•

So im going to keep shouting it from the roof tops until they listen.

MINION HP SUCKS.. You cant play 90% of minions because of how fragile they are! Please fix it!

This has been my Bihourly post... thank you.

7
Myth_MTG_•

Replace minion with totem and then go back 5 leagues. Nothing was changed and yet I'm still playing them.

1

ok, but can we have back our reforge keep suf/prefixes? AT LEAST?

4
Fierysword5•

Nope. GGG will ignore that and act like that craft never existed.

1
[deleted]•

[deleted]

4†
juicedrop•

"At least" can be more than 1. You're being facetious toward a bug fix for no good reason

6
Jaba01Harbinger•

The salty state of this sub.

3
Yager47•

Why is this buried? Had to look through 5 pages of new to find this. Mods, pin it

2
Octopotamus5000•

Because it was already posted here at least an hour before this thread.

0
kenderplOP•

I couldn't find the original post too hence my repost. Things don't bubble up like they should due to all the downvotes.

0
Octopotamus5000•

It's still on the front page of the sub 6+ hours after it appeared there: https://www.reddit.com/r/pathofexile/comments/wwc4sa/patch_notes_3190d_patch_notes_restartless_forum/

0
kenderplOP•

Dude at the time of the posting this thread I've went through main page of the sub and through new submissions. Couldn't find it in either of those places so I've posted.

It does not show currently on the front page of the sub either. Cool it shows for you I guess.

2
Yager47•

This is absolutely not on the front page for me. Going by hot its at the bottom of page 4 almost in 5.

1
MageofsinNecromancer•

The hell is this.

1†
hans01013•

Reddit should be happy now buts its of course still not enough they want more loot haha. At this point they should just add an offline sandbox mode for all the casuals.

1
[deleted]•

[deleted]

-1
heishnod•

So it's ($dropRate / 10) * 1.25... Is this even "impactful"?

-2