Divines vs. Exalts

Discussion :twoc:

So, here's a slightly different topic.

The whole thing with metamod costs swapping Ex for Div, Div recipe removed, Div-like rerolls removed from other mechanics.

I... don't actually think this is better, having played with it for a while. Does anyone disagree? Other thoughts?

Posted Aug 27, 2022, 8:34 PM UTC

3525
Myradmir•

Should be reverted. It was an experiment, but I don't think it was necessarily successful.

20
desolater543•

Also screws over every person who already paid their 1k+$ to have div cards added for exalts, we don't have those for divines yet... I also don't like the precedent of swapping main currencies around in the economy...

9
Inexorable100•

My .02 is that the metamods should be split div/exalts (maybe 'prefixes cannot' use divines, and 'suffixes cannot' use exalts etc) and cards and frags should be added for divine. No divine recipe unless it is something STUPID like 6linked non-corrupted uniques (humilty drop woudl have to adjusted and made chase) or something. Vanity card would have to take Humility's place.

I think their goal was good. Ie: exalts should be cheap enough to slam and divines should be expensive enough to matter. This league GGG double dipped too hard on the changes and divines ended up too expensive to be used and exalts are devalued way too much to make sense.

Also harvest divine should be added back, maybe not lucky divine, and made marginally cheaper in lifeforce as a divine in trade.

6
rangebob•

I like that a well rolled unique is now worth money. other than that I give no shits

4
claptrapMD•

I could live with it if give harvest divs back to rare item.

4
ThatDudeThor•

I'm totally with you on this one, just give us back the harvest divines, make them cost more than being basically free and give us one more divine div card and I feel like no one will complain about the change in a league or two. As it stands right now, weapon crafting is in a really bad state as there is such a huge variance in what flat mods on weapons can roll.

1
claptrapMD•

Yuup 120c per div to roll wild ranges makes 0 sense. Uniques is very diffrent

3
JudiebruvWitch:carbonphry_witch:•

It wasn’t thought through in the slightest, and negatively effected the entire economic system of the game. They will hopefully revert it in 3.20

2
pp8520456•

I like how cheap it is now to just slam an item with a free affix

1
sapadorwitch•

I used two exalts already, whats the downside

1
HartasticOP•

You're using exalts but you aren't using divines anymore.

1
sapadorwitch•

I wasnt using divines before either, just harvest divine. Divining is pretty boring compared to exalting.

1
HartasticOP•

Boring, sure, in that any kind of crafting that can't essentially brick an item (that is to say, in this context, can turn an item that could be good into one that no longer can be good no matter what you do short of starting from scratch) is more boring than one that can.

I submit to you that in previous leagues people with moderate wealth could afford to use Divines to roll uniques, etc. in a way that no longer makes sense.

1
FlyingThunder_•

I think its a lot better and certainly feels better, divining your items, except for uniques, is far less powerful early on than adding another mod to that decent 4 mod shield, or cluster jewels. And ex slamming is kinds fun. Just wish theyd adjust the div card returns and ex shards.

1
liamsteele•

It seems straight up better. You can actually use exalts. Rolls on gear matter more but you can still divine super high end gear where it matters.

Divines are worth the same as ex last league so costs are the same (in trade league).

Are you actually enjoying it less? You don't list any reasons in your post.

-3†
_Vibe_Checker•

It is nice to ex slam items but the better way of doing it would have been to just swap their functionalitys and leave the game the way it was as to not fuck over the div card makers and still get the results they wanted.

3
liamsteele•

I much prefer GGG changing the cards of a few people instead of them not being able to make improvements to the game over fear of stepping on a few toes. The div card makers still got to have some of the most iconic cards for years, and the cards still exist in the game anyway.

Just swapping the functionality around would have been confusing.

1
Inexorable100•

The problem is we havent seen the real price of divines yet. The botting/hacking after day 2 was driving the price way down. Divines are rapidly increasing in value now. I guess the price will fall again if the RMTers figure out how to parse GGG's hotfix.

2
liamsteele•

We can wait and see. The value of divines is actually barely increasing right now (it's been basically the same for 1-2 days), but yeah, I do expect them go up more with demand. The price is a bit higher than ex in previous leagues at the one week mark, but it doesn't look out of control.

1
herronious•

I bought several yesterday for 130, and they’re 170 today. That’s a decent jump

1
liamsteele•

Sounds like you got lucky, unless you were thinking about earlier this week? I just checked poe ninja and it matches what I remember.

1
HartasticOP•

Sure: basically, we traded Exalts being worth too much to ever use for their function for Divines being worth too much to ever use for their function, excepting super rich edge cases in both cases. I'm not sure this is a good exchange.

There are also many less ways to try to acquire a raw Divine on purpose in 3.19 vs. an Exalt in 3.18 and earlier. So there's a lack of that pressure release valve to limit prices. Divines are 170c one week into the league and I don't think that's going anything but up.

1
Inexorable100•

Ya you can see the bot/hacking of AN mobs impact on divines starting around day2. The supply of those divines kept the price artificially low. If GGG's fix actually worked and the Hackers dont get a hotfix right away, we might get a better idea what the upper limit the market can bare for divines. Divines are surging now though so I think GGG might have actually stopped the goblin farming bots for a little while.

3
liamsteele•

Yeah, I can see it being an issue in ssf (or trade if prices go up more, but so far it's in a normal range). If it gets too crazy, they'll probably just add a div card next season (like they did for ex, or recently mageblood).

The upside of having unique rolls matter more seems worth it to me. There could be some temporary pricing issues, but I don't think any of the current issues are unsolvable, and the ex/div swap opened up more space for interesting drops/rolls.

2
HartasticOP•

Keep in mind Exalts have not just multiple cards, but a recipe and shards from content with Harbinger rewards. Divines have none of those. (Just one card and it's not realistic to gun for it in any meaningful way.)

2