Some Love for Might & Magic X (notes in comments)
reddit.com/gallery/x04wbePosted Aug 28, 2022, 8:14 PM UTC
Posted Aug 28, 2022, 8:14 PM UTC
It’ll never love you back bestie
It's OK. We find a way to get along. :p
I loved it. Was hopeful it meant a M&M games renaissance....
I miss those games so much ..
Oh friend, which features of the games do you mean by that? I've bought a few (more) obscure series, usually around 20 years old, that might fit the bill.
Well, M&M had a strange blend that made it endearing to me. But let me try to see if I can think what really makes me come back:
Ability to create a party with distinct skills, classes and lvl up path. Party doesn't need to start at character creation, as I still enjoy M&M 8. Extra points for non human races or monstrous race companions, but worst case scenario at least no full human parties in fantasy , it is an instant mood killer for me. Can forgive M&M 6, but it still made it a less enjoyable experience than 7 and 8.
Blobber gameplay. The simplicity of abstraction of the blob makes for a game I can launch any evening I have a few hours to kill. Don't get me wrong, I absolutely love tactical combat, and games like FF Tactics and Tactics Ogre, but it's not what I miss in M&M.
Light puzzles and exploration are great, Dungeon Master style puzzles are not. Since I have too little time to play, a d might not play for weeks at a time, spending hours trying to find an obscure pressure plate in a previous level to put a weight on to open the gate five levels below is a no go. Loved it as a child, and might return to it in my sunset years, but right now it is impossible to play and a enjoy without a solution.
Magic. Give me many schools, many effects. Even if they are useless, I will cast them and enjoy.
Magic items and loot. We do play a fantasy RPG, right?
Many and different locations. Again, MM7 is the better game from me, since MM6 had mostly similar locations.
Not plot heavy. While I am a player that plays for the atmosphere and story mainly, again I don't have a lot of time lately. If I return to a game every one or two weeks, intricate plots are wasted. Doubly so if remembering details is crucial. Light plots like those found in all M&M games allow me to just boot the game, have fun and not think twice that I need to read or write notes to pay attention.
Unfortunately this excludes most Wizardry games, but I have finished 6-7-8, so I should be good there :p
Hmm… I didn't like this series but it has some elements… Divinity series? Old ones are Diablo like games, new ones (Original Sin) are turn based, procedurally generated, and unlike the old ones I believe you can play with different races other than human there(I've only played the old Divine Divinity). But it's missing a few of your points so better check them yourself.
Have played and finished all them. Definitely not M&M but decent-to-good games overall
Aw, I love this game despite it's flaws, and enjoyed reading this post. Anyone know if there are reliable mods? I know it's a minor thing but I really wish there were more options for the character faces and voices.
To be honest; I was so horrifically disappointed in MMIX that I never even tried 10. I'd have to see some actual gameplay to convince me to try it. If it tries to be an FPS; I'm still out.
It's not FPS. It tries to merge a lot of the parts of some older games. My main issues are less freedom of movement, restrictive leveling, traveling/healing/item ID/Item Repair all can be a bit annoying.
FYI, can't do 4 Blood Callers. It's about impossible to get them upgraded to Blood Callers because the Dreamweaver and Elite Dreamweaver that block the entrance to the owl cave keep healing themselves. Trying to get enough experience and make progress, you get stuck at the Crystal Spider because you can't get through the shield. Gonna try 3 blood callers and a free mage. That'll cover all the bases on magics and give me purge!
Nah, bless you for writing all this and trying, but X can rot.
I enjoyed it for the nostalgic factor. MM1 was the first game I played as a child. Played each as they came out. Enjoyed catching all the references to the older games. have beaten it a couple times now. Doesn't hold water to MM6, but I enjoy it.
I decided to do an ALL might run and then an ALL magic run of MMX. It was interesting.
For the all Might run, It was tough getting past the light house. I had cleared out and gotten all experience I could in the area. In the end, it was a matter of having a LOT of healing potions and being very aggressive. The most challenging part of this run is that there is no way for one character to heal another character. I did use a couple resurrection scrolls to keep from redoing some sections.
Once Warfare was to expert on everybody, it got pretty easy. I focused on getting an lot of element protection and items that would protect me from affects. Especially poison. Poison was hateful on this run.
I was able to get everything cleared out that was possible BEFORE getting Karthal freed. At a point, melee hits couldn't touch me because my dodge was too high. The magic casters were the bane of my existence, but head butting them helped a lot. The only really challenging opponents were spell casters who couldn't be head butted.
I could not get past Perrin in the DLC. His fireball wiped me out every time. That along with poisoning and not having my items made him impossible, but I did beat the regular game.
The magic run was quite a bit easier. I did use Magical Foci, and would conserve mana by attacking with those. Melee attacks also got to be close to useless against me, and I would just slowly wear them down. The blood caller was the MVP of the group. As long as someone would keep damaging him, I could keep casting regeneration. I'm thinking of doing a run of ONLY blood callers. I think they might be a bit OP. As long as my mana could hold out until I could rest, this was easy. I'd use potions on longer battles. I rested a LOT more on this run.
I got past Perrin, but gave up when I hit the last angel getting out of prison. Her holy light pretty well decimated me without my items.
Pretty much what I like about non-streamlined games. There's no talk of balancing in single player RPG format, where everything and everything you choose will merely lead to a different way of killing the enemy. No, here you need to learn and adapt to survive. Learn well, and you will find the world easy to thrive in. Also why it's a bad idea sometimes to do such runs as this, but as long as you won in the end… also, at least in MM1, there's unlimited encounters except boss monsters, with some big unique monsters respawning in set places(the four great beasts). From your post, it seems MMX doesn't have that, and hence the amount you can level up is a bit limited. Not sure why they'd do something like that, even MM1 was far more advanced- unlimited enemies, scaling in difficulty in encounters as you progress, reduction of rewards from lower places but the opening up of new, tougher farmable areas with a noticeable upgrade in gear drops.
Didn't have 3D monster then either. Starting with MM3, they were pseudo-unlimited. Monsters would regenerate after enough time passed.
3D monster as in? And the pseudo-unlimited part sucks, I hate time bound mechanics. I'll have to see when I get to the game.
I'm not sure if MMIII -V regenerated after a time. There was ample experience points in those. MMVI did. Different areas reset at different rates. You could kill off a bunch of citizens and get tossed in jail for a year to speed things up if you wanted. :)