Coupled mode is too... coupled.
Coupled mode makes flight in this game look stupid. When you have gigantic ships that can stop on a dime, hang perfectly still in mid-air in any orientation, and go from stop-start instantly, it just looks silly and feels unrealistic.
I'm not opposed to a coupled mode that self corrects movement to a standstill if you let go of controls, but it shouldn't be instant and jerky. There should still be some inertia to overcome and some movement after you let go of the thrust switch.
Yes, I'm aware of decoupled mode, and do use it. I'm not opposed to having coupled mode at all, as stated. I definitely think it needs some tweaks though. Having a space fighter stop on the proverbial dime makes more sense, but I still want to hear thrusters going and keeping the ship stationary, and if I point it nose down I'm not at all sure the front thrusters should be enough to keep it from ramming into the ground in a 1G field.
Even more so for giant freighters that are twice the size of a jumbo jet, just hanging in mid-air should be a violent experience with thrusters blaring trying to counteract gravity.
Of course, lots of game physics in the game is stupid now. You can drop a vehicle from orbit... and when it comes down it bounces instead of turning into a pile of wreckage. So lots left to do.
Posted Aug 29, 2022, 8:51 AM UTC
You do?
I'm with you here. But IIRC CIG is working on it too. That's not the intended state.
Let's take MSR for instance - one of the fastest/most maneuverable midsize ships. It takes more than five km to decelerate from the max speed (assuming nose is pointing forward).
Which is fairly large acceleration IRL to be honest. But. Do you expect real life boat inertia from SC ships?
I was under impression it's like that only for low-gravity moons. Is it not?
For low speed maneuvers, I guess I should have specified, about the stop on a dime thing. Obviously if you're burning in towards a mining station at 800 m/s, you had better allow for a deceleration phase.
But once you're stationary, you can blip your thrusters in any direction and have basically too much precision in my book. You can go up 10 meters, stop, and do a complete loop while not moving otherwise and other movement that even with computers controlling the thrusters isn't that realistic.
I guess at least 50% here have some avia sim background. We feel you (:
But this horse been dead for years. Current state exist for a reason. They already attempted to fix it. It will change when CIG will be ready to roll out the "VTOL 2.0"
What ship you're piloting ATM?