do games like minecraft start wrapping their "infinite" world at some point?
most implementations of noise functions i've seen wrap at 256 units so do games like minecraft start wrapping their "infinite" world at some point? i would try to make my world by stitching together different noise maps but then i wouldn't have just 1 seed for the world or maybe i can use the "world seed" to generate the seeds that generate the noise maps 🤔
Posted Sep 14, 2022, 1:10 PM UTC
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