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Hero Discussion of the Day: Keeper of the Light (July 31, 2012)

Keeper of the Light was last discussed on April 12th.

Ezalor, the Keeper of the Light

Ezalor the Keeper of the Light or "KotL" is a ranged Intelligence Hero famous for his reputation as a one-man support team. Supporting his allies in need, and push unguarded lanes with ease, Ezalor is a very valuable ally for any team. Having a variety of useful abilities, he can channel a powerful globe of intense light that can heavily damage an army of enemy creeps in the lane, allowing for an easy push; and manipulate the mana around him, restoring mana for himself and his allies or drain the mana out of his enemy. His Ultimate allows him to gain full power of himself, giving Ezalor access to 2 sub-skills and an improved existing ability, giving him six different abilities in total. Keeper of the Light requires patience, confidence and selfless behavior to play him well, as he played as a support instead of a killer caster like most Intelligence gankers. His wide set of skills also requires timing, reflexes, and knowledge on using it. Ezalor is recommended for advanced players.

Lore:

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

"The light shines upon me and within me."

Role: Pusher

StrengthAgilityIntelligence
16 + 1.815 + 1.622 + 2.8
DamageArmorMovespeed
38 - 541.1315
Attack RangeBase Attack TimeMissile Speed
6001.7900
SoundsetIconOfficial Art

Illuminate

Channels a ball of light energy horses, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

LevelMana CostCooldownCasting RangeAreaDurationEffects
115010230400 (Starting AoE) / 800 (Distance) / 400 (Final AoE)N/AChannels up to 200 damage
215010230400 (Starting AoE) / 800 (Distance) / 400 (Final AoE)N/AChannels up to 300 damage
315010230400 (Starting AoE) / 800 (Distance) / 400 (Final AoE)N/AChannels up to 400 damage
415010230400 (Starting AoE) / 800 (Distance) / 400 (Final AoE)N/AChannels up to 500 damage
  • Damage type: magical
  • Illuminate gives increasing vision of the target area as it is channeled.
  • Can damage Siege Creeps.
  • Can hit units up to 1600 range away.
  • Has a secondary ability to end channeling.

Mana Leak

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

LevelMana CostCooldownCasting RangeAreaDurationEffects
17518550N/A4 secondsDrains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.3 seconds
27518700N/A5 secondsDrains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.6 seconds
37518850N/A6 secondsDrains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.9 seconds
475181000N/A7 secondsDrains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 2.2 seconds
  • If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance.

Chakra Magic

Restores mana to the target unit.

LevelMana CostCooldownCasting RangeAreaDurationEffects
14019900N/ARestores 75 mana
25518900N/ARestores 150 mana
37017900N/ARestores 225 mana
48516900N/ARestores 300 mana
  • Cannot target allies with magic immunity.

Spirit Form

Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

LevelMana CostCooldownCasting RangeAreaDurationEffects
110080N/AN/A40 secondsMorph into Spirit Form, gain automatically charging Illuminate, Recall, and Blinding Light abilities
210070N/AN/A40 secondsMorph into Spirit Form, gain automatically charging Illuminate, Recall, and Blinding Light abilities
310060N/AN/A40 secondsMorph into Spirit Form, gain automatically charging Illuminate, Recall, and Blinding Light abilities
  • While in spirit form, Ezalor no longer needs to channel Illuminate; it will be channeled by a secondary, ghostly spirit.

Recall

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

LevelMana CostCooldownCasting RangeAreaDurationEffects
110015GlobalN/AN/ATeleportation with 5 second delay
210015GlobalN/AN/ATeleportation with 4 second delay
310015GlobalN/AN/ATeleportation with 3 second delay
  • Since the cooldown and mana cost take effect upon casting, the mana will be deducted and the spell will go into cooldown even if the spell is interrupted.
  • This ability can target any allied hero on the map.
  • The disablehelp option can prevent an allied Keeper of the Light from casting this ability on you.
  • This skill interrupts channeling spells.
  • Clicking this skill on the minimap will target the nearest allied hero.

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

LevelMana CostCooldownCasting RangeAreaDurationEffects
150209006753 secondCauses enemies to have a 80% chance to miss in their attacks and knock them back
250169006754 secondCauses enemies to have a 80% chance to miss in their attacks and knock them back
350129006755 secondCauses enemies to have a 80% chance to miss in their attacks and knock them back
  • Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target AoE.
  • If a unit being knock-backed collides with a tree, the tree is destroyed.
  • Does not interrupt channeling skills.

Be sure to take a look at DotaCinema's video overview of KotL.

As always, check out Last Week's discussion of Naga Siren or the complete HDotD archives.

Posted Jul 31, 2012, 5:31 PM UTC

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