Valve, could you please sync Illusory Orb's audio?
Despite moving slower, the Orb still goes its full distance, meaning the Orb duration actually increased compared to previous patches. However, the audio isn't in sync, ending earlier than the window available to use Jaunt. This can be a pretty big deal because the audio is a really good indicator of its lifespan and, even though it's a couple of miliseconds, on a hero like Puck they're often the difference between dying and surviving, or getting to a hero that would be just out of range otherwise.
Posted Sep 28, 2022, 1:59 AM UTC · edited
This also happened before when you acquired any kind of Cast range increase. A solution I always wanted to see with this is to simply give Puck an expiring buff like he already has with Phase Shift. That way you can know exactly how much time you have to Jaunt.
As an avid puck player this is a real good suggestion!
I once suggested spirit breaker gets a little buff giving the estimated time to arrive at a location via charge so that you can ping it end let your allies know and got crucified here for it.
As a low mmr player, I can't tell you how many times I charged mid to help our mid player and the second they say my change indicator they jumped in. Like 15 seconds early