Ported my funny guy to BONELAB :)
nukude.gumroad.com/l/ueLiWPosted Oct 1, 2022, 10:02 PM UTC
Posted Oct 1, 2022, 10:02 PM UTC
such a funny little lad
Fluffy toaster owo
I need to know, how does the tail work?
Good question, I swapped to the small tail version of the NKD base specifically to make sure it didn’t clip (just in case)
The game doesn’t seem to support tails by default nor do I know if I can import something like dynamicbones to the project
yeah, i thought it was just going to be a static object. hope they add support for stuff like that in the future.
Given how ingrained the mod support is to the title, I’m sure with time the SDK will be updated to include stuff like that
Why are protogens wearing Spartan armor
Because I custom modelled the chestplate to look similar to spartan armour
Oh ok
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If you don’t mind me asking. How does one port a model into Bonelab. I kinda wanna try my own
It’s actually really easy, once you get the SDK setup there’s some really good documentation that details exactly how to do it, and it can be done in like 5 minutes if you’re fast about it lol
Vary cool prot
Hes so skinny did you forgot to feed it?
How did the stats turn out?
Pretty decently tbh, lots of lower body strength because of how thick the thighs are, and the model in game is I believe 6 foot 8 or so at the moment? I’d have to double check to remember the others though