Kill monster - feel good, wait for monster to spawn - feel bad
This seems like a really simple concept to understand. In a non-competitive PvE game based around killing dozens of mobs as fast as possible, why are we now being made to kill less mobs, slower?
It is anti-fun.
Posted Oct 20, 2022, 1:34 AM UTC
What bugs me about the announcement is that the only rationale mentioned for the removal of Totems is the meso gain imbalance.
Exp and item drops are boosted by totems too, but they're notably absent from the announcement. If increased meso gain is such a problem, why not lower meso drop amounts overall, or lower meso drops from monsters affected by increased spawn?
Better yet, Nexon could be transparent with their players like they keep promising ( /u/Ezrabell_ /u/Veeraah ) and hold an open discussion about the actual reasoning behind the decisions they make 🤷
Their reasoning is BS.
Everyone knows its because they want us to be like KMS. But why can't GMS be GMS and KMS be KMS. I don't want to play KMS. I wouldn't have even started playing if GMS was like KMS.