Best way to get exotics fast? [Spoilers for Exodus endgame]
What's the best way to get exotics quickly?
I've been having a nice game as the Exodus faction, and having researched everything I need have found out that the last tech requires 500 exotics. This was a bit surprising as my current supply of exotics is all of 4. I would be fine fighting alien fleets to get exotics the long and hard way, but at this point the game is starting to hit the specs of my computer and slowing down a lot. I've invested so much time into this Exodus game at this point that I don't want to abandon it now that I know everything I'll need to succeed, so I'm down to cheese the shit out of the end to get what I need.
Any suggestions?
Posted Oct 26, 2022, 5:57 PM UTC
Look for fleets with motherships in them and hunt them down. Can get 200+ exotics from a single mothership. The ships that deliver armies to Earth ("assault"-something?) should also award a lot of exotics. You also get exotics from destroying alien buildings on Earth, after the Servants build them.
This hurts to hear, as I've managed to kill a few motherships but not take down the whole fleet. I knew I should've capped that last annoying cruiser!
New beta patch (hasn't been rolled to live yet) has whoever concedes first forgo salvage rights.
Bless the devs for their understanding and brilliance!
Is there any way to get beta version?
Pretty sure just right click game > properties > beta, enable beta.
Be aware that there's some negative responses to the beta right now, because it changes how unlock rolls happen. Right now whenever you complete a tech, you get a roll to see if you discover a new tech in that category. Patch changes it so that you only get a roll to discover techs that the completed one was a pre-req for. So complete reactor I, you can roll for reactor II; but not just anything.
A mini patch fixed it so that the core paths aren't gated off, but you're likely going to be more reliant on stealing tech from AI.
https://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=26&t=29476&sid=1cb43baf265698bff9928fce3cd519ef
^ patch notes here.
Ya... they better make the AI concede if the last alien ship is crippled without power and floating away at speed...
Pretty sure if the ship is more then 2000km away it’s viewed to be out of combat and will auto concede.
A Total War style autoresolve would be helpful, here.
Ugh, finally. I just fought a large battle (15 alien ships including a mothership) and a single destroyer raced away from the battle, causing it to end in a "draw" and no salvage.
I know that feel, man.