Meta would we well advised to release a firmware update regarding passthrough before launch reaches 30 days...

Or I foresee A LOT of returns...all of their videos show a crisp, clear, and bright passthrough. It's not even close...even with proper lighting and is one of their main selling points.

Posted Oct 26, 2022, 9:49 PM UTC

1918
PositivelyNegative•

Yeah those Quest Pro ads are borderline false advertising. It’s not even remotely close to the experience you get in-headset.

22
CPAPforthatDPAPOP•

Exactly...I got the Quest Pro for this very reason...to develop my own MR apps and enjoy others' creations. I was hoping it was going to be released on launch day and installed at the initial configuration.

9
AweVR•

I got the QP for the same, but now I see that I can’t offer anything to my clients if it looks like this. Even now it seems that produce headaches. A shame.

0
cha000•

Yeah those Quest Pro ads are borderline false advertising. It’s not even remotely close to the experience you get in-headset.

I'll probably get down-voted for this, but I feel like there is a lot of confusion about this.

I keep hearing people say similar things and I guess I can kinda see why they are annoyed if they weren't paying attention; however, I can only think of one or two times Meta/Oculus actually demoed passthrough and what I see looks the same. For example: https://youtu.be/_KKu_-fPm2k?t=5016

The ads people are comparing to don't hide the fact that you're not seeing output from the headset. You can see someone wearing the headset in the video or what you're seeing is labeled as simulated.

You can see the "AR/VR screens simulated" label at the beginning of the New Ways YouTube video. Freeze frame here: https://imgur.com/a/dwNXfYM

To me, that isn't any different than a luxury SUV commercial showing super unrealistic rock crawling or something that is obviously impossible or very unlikely to happen

6
cha000•

People keep coming to their own misinformed conclusions about the Quest Pro which I think is unfortunate.

From what I gathered watching Meta Connect, it was primarily designed to be an enterprise tool (for existing stuff like meetings and whatever use-cases they come up with in the future) and a developer tool for creating the next generation of Mixed Reality content. Being a fun new hardware for enthusiasts is a secondary use..

5
Gregasy•

I don't agree with you here.

We were promised a high res colour passthrough numerous times. And videos we saw were showing reasonably high res video feed with quite good colours, comparable to usual 180 3d VR videos.

What we got is seriously low res grainy video feed, with old VHS-like colours that doesn't look anywhere near as nice as on their videos.

What's worse. We got promised a depth sensor for more advanced AR... what we got is basically Quest2 level AR. Nothing more.

The res of the experience is fantastic, true. But it's $1000 fantastic, not $1500.

That's just my honest opinion.

4
cha000•

I can only partially agree with you. I do remember that they promised 4x the resolution on camera sensors, but as far as I know never released actual numbers.

On the depth sensor, when was that promised? If you're talking about leaks beforehand, it is hard for me to agree with you. The only "official" information I remember is them talk about what they were working on (prototypes) and how excited they were about the future.

The price I somewhat agree with you on, but I think if comes from the risk Zuckerberg is taking here. He couldn't risk subsidizing it like the Quest 2 since he's already spent (and in some cases wasted) so much money.

My opinion is, technology just isn't moving as quickly as people want in the AR/VR space. It's expensive and time consuming to build the next big thing.

Maybe they have prioritized things differently than consumers want in a lot of cases, but I'm happy to see things at least progressing.

1
Gregasy•

Zuckerberg mentioned depth sensor himself when he was on Joe Rogan podcast. Meta then clarified they removed it in the last second.

What pains me is that Pro is such a great headset otherwise. It's just not what I would call a true mixed reality hmd yet and that was the promise I was willing to spend 1800 eur on. As it is... I don't know yet. But I might end up returning it and then wait for the Quest 3 next year.

3
Nammi-namm•

I think most of those videos showing the crisp and clear passthrough were from units with the depth sensor. Which was removed last minute for the consumer headset. So they're trying to mitigate the gap via software it seems like.

5
devedander•

But why would the depth sensor improve image clarity?

6
Gregasy•

Agree with you here.

Depth sensor would be used for better AR integration as well as better hands tracking.

As for low res. I'd say it's a performance problem, if UploadVR is to be belived. So I'm guessing lowering resolution has to do with XR2 chip not being powerful enough to drive high res video feed at resonable framerate and latency.

1

Yeah mine comes tomorrow and I'm debating just returning it

4†
FeFiFoShizzle•

The only dude I know who pre ordered one said he probably isn't even gonna open it now after seeing actual user reviews and stuff.

He's literally only gonna game on it too so I'm not even really sure why he got it, just sick of his index I guess.

3
Gregasy•

He should seriously give it a try.

If he got it for gaming, it's the best hmd he could have got.

My main reason for getting Pro was AR, that's why I'm disappointed. But even with this, I'm still pondering if I should keep it.

The FOV, edge to edge clarity, coulours, no smearing and god rays and eye tracking with foveated rendering (demonstrated by Red Matter 2) are seriously amazing. Also, the comfort for me is fantastic. Not in "it feels like I wouldn't wear anything"(that's not possible for a hmd that weights 720g), but it's pretty much the most comfortable out of the box hmd experience for me yet.

It's a killer gaming headset. If it's worth its extremely high price is debatable though.

3
DunkingTea•

I am sure an update is coming very soon. I bet they’ve been working hard behind the scene on day one patches, but this didn’t make the cut. Perhaps they didn’t want to throttle the passthrough to the lower framerate. As that appears to be the trade off for better passthrough according to UploadVR

1
bicameral_mind•

Can it even be improved much? What resolution can the camera capture? They need to be very very high res for a sharp pass through image and I don’t think they are.

1
DunkingTea•

I don’t know. I am just going off UploadVR’s review which stated they had tried a Quest Pro with the new firmware and it was much better. How much better? We’ll have to see.

The passthrough cameras are quite low ref rom what I understand, but amazing things can be done with processing so there’s a chance for big improvements in that area. Although I expect whatever we get from this firmware update will be almost as good as it gets until we get a more powerful processor.

1
gnutek•

They need to be very very high res for a sharp pass through image and I don’t think they are.

I don't think they ever advertised such a level of sharpness. It was always meant to anchor you in your surroundings by showing you a decent feed, but not to be able to read mobile phone screens or newspapers.

The worst thing is that they promised the "world sense" or whatever they called that so that the headset understands the 3d world around you and can automatically precisely detect walls and "cancel them" by rendering virtual content there, but without the depth sensor they'll be able to only go as far as Q2 (or maybe even worse due to a different 4 SLAM cameras layout?).

0