Maxwell Refresh Beta Open...
forums.kleientertainment.com/forums/topic/144...Posted Nov 3, 2022, 5:44 PM UTC
Posted Nov 3, 2022, 5:44 PM UTC
The Magician’s Top Hat, Magician’s Box and Shadow Chester interaction seems interesting! Kind of like the root trunks from Hamlet…
Not exactly what I envisioned, I'm sure that at the end of the betas, we'll have our best Maxwell yet
I'm gonna withhold judgement until he's fully released, but Ziro2k's Puppet Mastermind mod is gonna be tough to beat.
The second beta already seems to be going in a better direction
After messing with it, I can confidently say that it's still ass. Non mobile servants aren't nearly as good. Duelists still can't do a damn thing to anything, let alone bosses. But now you can trap bosses, I guess?
Ignoring sanity drain from nightmare items is good, but I don't think it's enough to make up for what's lost. I've said it in other places, but it bears repeating: if minions have a time limit and a bound location, they should be invincible and, in the case of servants, ignore enemies altogether. As it is they just don't do enough. Shadow servants should also attempt to put items in the hammerspace if Maxwell isn't nearby. Duelists need to attack faster too.
Dammit, I just read the first. Well, here we go.
Is there a nightmare fuel meter or not lmao
There isn't you use the book for everything it loses durability (5% per cast) then you refuel it with nightmare fuel (restores 25%)
That sounds like a nightmare fuel meter with extra steps.
Well it kinda is
The book has some new spells 2 combat ones and one utility
Shadow sneak a trap with a big ass aoe
Shadow prison traps enemies in one spot great for dealing with mactusk
Shadow tophat a portable box with 9 slots and the inventory is shared with friends so you can put basic ass materials like twigs and flint for friends to use
maxwell dont starve?
Underwhelming at first glance
When Wanda steals your perks
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Finally, shadow Chester might be used for something.
FINALLY
can't wait to try it out when I get home; I appreciate the simplicity of the chnages, it's what the character needed
nice
didn't expect to see this early!
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Maxwell gaming
Would it be broken if workers teleported gathered items to shadow storage?
Maybe workers also exist as long as there is work to do and they can gather planted twigs, berries and grass?
Damn i am lazy
I like it. Nothing too crazy with some new tricks.
Still bad qwq
To quote what I said on the forums:
"This, ummm.
This honestly isn't great.
The spells are cool, though I'm not sure how often I'd use them.
The Hammerspace is genuinely fantastic. Though I wish it was shared between shards.
Duelists are still completely useless LMAO. Like, cool, I can get six of them now. Still die in a single hit to anything worth using them against.
Servants feel worse than before, despite the fact that this should have just been a buff on paper. Though we'd need more testing to be certain.
Even if they are better than before. That's only if they're harvesting things in a small area. Because they work in a specific area now, you can't; say. Have a pack of miners following you through the desert or rocky biome. They're really, only good for wood now.
...And they're still outclassed by Bearger.
Oh, and you can't lock your sanity down to below 15% anymore sense all the shadows are temporary.
I think that's all I have to say about him. Honestly, if it wasn't for the Magician's top hat being so universally useful, I'd probably say that this is the worst rework sense Willow's. Maybe even Winona's. It's just... really not good. "
So they still have hit points? That's garbage. If they're going to be both time and area limited like that, they shouldn't have hit points.
Same amount of HP too. You can *technically* use them to gang up on mobs that can only hit one at a time. But they're still bad at everything else.
So Klei literally made them worse. Gotta admit, I didn't think it was possible.
I watched someone straight up kill AG with just the new duelists - you can spawn another each time one dies so bosses without AOE don't stand much of a chance.
If you're playing on a pub server, and people know you're using the hammerspace, people will steal from it.
Ok then? Just put in stuff you're not really going to need while exploring. Like extra resources or the like. Could even use this intentionally to; say; have allies at base empty your chest while you collect items.
Oh yeah that's another thing. The only way people *can* steal from you is if
A. you make the magician's chest
B. They make Shadow Chester.
Yeah, so Shadow Chester should be removed from the list.
It seems likely. I've seen quite a few people requesting it's seperation. I sure wouldn't complain. As I said, I think the Hammerspace is the best part of the refresh. So having even MOAR Inventory slots would only be a boon.
15 slot inventory+14 slot Krampus Sack+12 slot shadow storage+12 slot Shadow Chester=53 inventory slots. I ain't ever gonna be mad about something like that.
Anyone can take anything out of chester regardless. By that logic we shouldn’t have chester in the game because someone else might take something you want. If you’re playing in a public server with chester you already don’t put anything you don’t want to be taken inside of him anyway because the other players could take it. Chester has always been risky storage, this fundamentally changes nothing.
Or if someone you don’t know is playing Maxwell maybe you shouldn’t store anything you don’t want taken in the shared storage.. not really that big of a deal imo. Besides, the majority of players play solo or private anyway, and this finally gives shadow chester something truly interesting, perhaps he could actually see some use now.
I play in a lot of public worlds and despite shadow chester being fairly cheap I never see him used, always default or ice chester. He could use another mechanic imo.
I agree. It feels really underwhelming to me, by far the worst first impression of a rework