r/skyrimmods•
Devvx7

Need help on Creation Kit and compiling scripts.

PC SSE - Mod

What the title says, actually, is that I got no idea of how to do it, so I need somebody to do it for me.

In the nexus there is this Dev Aveza Mod, a mobile airship which resembles a player home. While it's pretty neat, the movement staggers like hell.

Then, someday, I found this guy in discord, kojak747, which mannages to add some script named HAVOK to make the stagger unnoticeable. And so, the Dev Aveza flies smoothly. The only disadvantage of this version is that one of the interiors lacks the original Daedric Display, a stand for all the Daedric objects to be. Instead, in this versions just are there two mannequins.

The concept is simple, when you add a Daedric Artifact in this container, a static mesh of it shows placed in a determined place and orientation (a node, if I'm not wrong here) to simulate it stands in the display. This is done via scripting.

Despite being simple, I've failed trying to replicate it. I mannaged to put the daedric display, with the .nif in the files, and all the nodes for the meshes and textures of the Daedric objects to appear, but I can't get rid of the mannequins behind it nor compile a valid script for the displaying (no idea how to write it and the source script from the original version does not work).

I can provide a link to my progress on this matter, with the mesh working as a container and the nodes in place, but I do not know how to continue from here. Any help, or directely making it work and compiling script, would be appreaciated.

Posted Nov 3, 2022, 9:02 PM UTC

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