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Taking its cues from mediaeval war cultures, the clash card is a card-based combat game. The game revolves around rival encounters in various forts. Depending on their cards, the commanders align their combat personnel in various ways according to their attack or defence strategies. The design and arrangement of the deck is the game’s main challenge.

On a single-screen battlefield with two sets of towers facing each other, players plan the dispatch of their troops on the battle ground based on strategy to fight their way to the rival tower. It’s a simple game to learn, but there’s plenty of depth and element of surprise to keep you entertained.

A blockchain game

The Clash cards game is based on the BNB smart chain. The blockchain integration of the game is available on both PC and mobile versions. To play the game, a player must log on to the web version or download the game on their mobile. Secondly, players are requested to connect their wallets with the game. After authorization, a meagre fee of 0.05 BNB is

deducted from the player’s wallet. At this point, players are expected to possess some amount of MOCK tokens.

Gameplay

In the beginning of the game, players are firstly directed towards a training ground before allowing access to the main game arena. The Training Arena is extremely beneficial to anyone who begins playing Clash Royale. The Training Arena may be annoying at first, but it will help you learn the fundamentals of unit placement, elixir management, and how units interact on the battlefield. You can also test out basic strategies with the cards in your battle deck to see what works and what doesn’t work online.

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When a player logs in the game, he comes across multiple factors that he needs to be familiar with. Starting with basics is the gems and gold that are essential for the in-game activities and for the purchase of elixir and other items. Another significant item in the game is the chests. Collecting the crown chest is the ultimate advancement of the player. Other than that, players are also awarded with free chests that load every hour. These free chests helps your promptly in your early days.

Since the game is primarily focused on the design of decks, the game is made interesting by only allowing access to certain cards at each level. At level one, a deck of eight cards is assigned to the player. The performance of the player in the game, depends on how strategically a player uses his deck.

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Breakdown of the deck

The first deck is automatically generated, and is similar for all players. This deck consists of a combination of different types of warriors that can be trained for combat, or defence. The player can increase the strength of their cards in the game and design them accordingly.

Archer Elf

Low-damage, medium-ranged single-target troop. They are cheap support troops or a quick defence against small pushes, targeting both ground and air and costing only 3 Elixir. Archer Elf,

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Archer Nimbus

High damage, and fast speed rare archers with high hit points.

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Viking Guilia

Viking is a on foot soldier in the common category. This warrior is most suitable for first-base retaliation, because it is fast and can live up to 130 hits.

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Fire Girl

This common category warrior is a long-lasting on ground and air militant.Fire girl can take up to 150 hits and can cause damage till 35 points.

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Knight

A single-target troop with moderate damage. Despite only targeting ground, this jack-of-all-trades card can serve as a good mini-tank and a decent defence against small troops thanks to his moderately high hitpoints and decent damage output. All for only 3 Elixir; good stats for the price, if you ask me!

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Crunch

Not only does he have the most hit points of any unit, but he also deals a lot of damage and only targets buildings. But the crunch is slow, this makes him suitable for long lasting second line of defence.

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Gorpo

Medium paced, and moderate strength Gorpo can attack on ground as well as in the air. This warrior is best suited during the cease fire time frame, when only a few opponents are trying to approach your boundaries.

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Fire ball

Fireball! For 4 Elixir, a fiery rock slams into the Arena and anything else in its small radius, dealing significant damage to all enemy troops and buildings, air or ground. It can even demolish some ground troops! It easily destroys troops with low hitpoints and cripples units with medium hitpoints.

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Concluding remarks

There are numerous strategies for winning Clash card matches. Winning matches comes down to how well you manage your battle deck, how well you plan your matches with smart unit placement, and how you obtain new cards for your collection. It is also important to have enough gems and gold.

The best strategy to make the maximum out of your experience is to simply enjoy the different stages of the game!

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Posted Nov 8, 2022, 7:55 PM UTC

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