[FO4] Help with fixing mod grammar

Fallout 4

Hi! I figured this was an right place to ask. But recently I have been using an fun mod that changes bunch of legendary effects, now while the mod is fine in general the grammar needs some heavy lifting to help it abit out. As the Author nor am I not an native English speaker, I need to ask help on fixing some wild grammar here.

I personally feel I could fix some of the grammar and did some fun edits in F04Edit for different descriptions, but came here for ideas / fixes for some legendary effects that are listed below that my abilities in English could not find an solution. These would need some fine tuning, truncating or just some simple flavortexts that give out the general jist of the effect:

  • Legendary Weapon effects

  • Berserker's - You resistance are set to 0, then deal double damage and when you fall below 30% of your max health double the damage again.

  • Kneecapper - Costs 15% more Action Points and critical hit in the legs while you are using V.A.T.S cripple the target leg.

  • Poisoner's - Apply poison on hit what deal 5 poison damage per seconds and reduce the damage of the enemy in a 25% for 1 minute.

  • Freezing - Does 10 cryo damage, will freeze targets for 1 second and do 50 cryo damage on critical hits.

  • Cavalier's - Reduces damage while blocking or sprinting by 20% and gain +100 health, +10 Actions points and +10% damage with melee weapons.

  • Sentinel's - While standing and not moving or using a weapon sight, you receive +5 AP regen and reduces incoming damage by 15%

  • Enraging - Add -50% critical damage. Critical head shot hits cause target to frenzy. Enraging enemy suffer critical damage from this weapon and reset the effect.

  • Troubleshooter's - Each shot fired has a 50% chance to missfire, dealing no damage. Successful shots deal 250% damage.

  • Defiant - The two final shot in the magazine deals double damage, In additional weapons with magazine with more that 25/50/100 bullet receive an additional 150% / 300% / 5000% of damage bonus.

  • Charged - Does 100% more damage against robots, add +10 Electrical damage and blocking attack deal 100 electrical damage.

  • Frigid - Does 20 cryo damage. Blocking a attack freeze the target and do 50 cryo damage.

  • Blazing - Add +10 fire damage and blocking a attack set the attacker on fire for 10 seconds dealing a total of 100 fire damage and receive 25% more damage.

  • Resilient - After reloading without bullets in the magazine gain 75% damage for 6 seconds.

  • Incendiary - Add +10 fire damage and hit set the target on fire dealing 50 damage over 10 seconds also this effect remove 5 damage and energy resistance on every hit.

  • Legendary Armors

  • Martyr's - Enter in combat Temporarily greatly slows time down for 10 seconds and when you are at 20% or less Health as well for 15 seconds.

  • Poisoner's - Add +25 poison resistance, Enemy what hit you with melee receive 100 poison damage over 100 seconds and maked weaken them. (-25% damage done)

  • Chameleon - While your are sneaking and not moving you have stealthboy effect and being hit in melee generates a Stealth Field for 15 seconds and speedbost of +100% for under 5 seconds.

  • Cavalier's - Reduces damage while blocking or sprinting by 15% and gain +50 health, +5 Actions points and +10 damage with melee weapons.

  • Sentinel's/Titan's - While standing and not moving or using a weapon sight, you receive +5 AP regen and reduces incoming damage by 15%

  • Auto Stim - When your health fall of 25% you use a stimpak, this effect have 5 seconds of cooldown and your stimpak magnitude and duration are increased by +20%

  • Cryogenic - Enemy what hit you with a melee weapon receive 50 frost damage and freeze them this effect have 1 seconds of cooldown.

  • Cloaking - Stealthboy duration are +100% more longer and give 50% of movement speed on duration of stealthboy and being hit in melee generates a Stealth Field for 15 seconds and speedbost of +100% for under 5 seconds.

  • Rad Powered - Add +5 strength, You receive rads damage if you have less of 500 rads and rad damage health you in a ratio of 1:1

The mod is really great fun way to alter some of the more un-interesting Legendary effects of FO4. If anyone is interested in the specific mod It's here! Thanks in advance if anyone chips out some help!

Posted Nov 22, 2022, 8:15 PM UTC · edited

13
xZeroStrike•

Here are some better descriptions for you to use:

​

  • Berserker's - Your resistances are reduced to 0, but you deal double damage. When you fall below 30% health, your damage is doubled again.
  • Kneecapper - V.A.T.S. costs 15% more AP, but critical hits to a target's legs will cripple the target.
  • Poisoner's - Apply poison on hit that deals 5 damage per second and reduces the target's damage dealt by 25% for 1 minute.
  • Freezing - Deals 10 cryo damage. Hits will freeze the target for 1 second and deal 50 cryo damage on critical hits.
  • Cavalier's - Reduces damage taken while blocking or sprinting by 20%, and gain +100 health, +10 AP and +10% damage with melee weapons.
  • Sentinel's - While standing still and not aiming down sights, recieve +5 AP regeneration and reduce damage taken by 15%.
  • Troubleshooter's - Shots have a 50% chance to deal no damage, but shots that would deal damage instead deal 250% damage.
  • Defiant - The two final rounds in the magazine deal double damage. Weapons with a magazine size of more than 25 / 50 / 100 bullets recieve a 150% / 300% / 500% damage bonus instead.
  • Charged - Does 100% more damage against robots. Adds +10 electrical damage and blocking attacks deals 100 electrical damage to the attacker.
  • Frigid - Deals 20 cryo damage. Blocking an attack freezes the attacker and deals 50 cryo damage.
  • Blazing - Adds +10 fire damage. Blocking an attack sets the attacker on fire, dealing 100 damage over 10 seconds and causes them to take 25% more damage.
  • Resilient - Reloading while the magazine is empty will boost your damage by 75% for 6 seconds.
  • Incendiary - Adds +10 fire damage. Hits set the target on fire, dealing 50 damage over 10 seconds and reducing their damage dealt and energy resistance by 5.

​

  • Martyr's - Entering combat will slow time down drastically for 10 seconds. If you are below 20% health when this effect triggers, the duration is increased to 15 seconds instead.
  • Poisoner's - Adds +25 poison resistance. Enemies that hit you with a melee attack will take 100 poison damage over 100 seconds, and have their damage dealt reduced by 25%.
  • Chameleon - While you are sneaking and not moving, become invisible. Being hit by a melee attack will generate a stealth field around you for 15 seconds, and provide a +100% movement speed bonus for 5 seconds.
  • Cavalier's - Reduces damage taken while blocking or sprinting by 15%, and gain +50 health, +5 AP and +10 damage with melee weapons.
  • Sentinel's / Titan's - While standing still and not aiming down sights, recieve +5 AP regeneration and reduce incoming damage by 15%.
  • Auto Stim - When your health drops below 25%, automatically use a stimpak that's 20% stronger and lasts 20% longer than a standard stimpak. This effect has a 5 second cooldown.
  • Cryogenic - Eemies that hit you with a melee attack will take 50 cryo damage and be frozen. This effect has a cooldown of 1 second.
  • Cloaking - Stealthboys last 100% longer and give a +50% movement speed bonus. Being hit by a melee attack will generate a stealth field around you for 15 seconds and provide a +100% movement speed bonus for 5 seconds.
  • Rad Powered - Adds +5 Strength. If your rads count is below 500, take continuous radiation damage. Radiation heals you at a 1:1 ratio.

​

That's all of them. Note that I left out "Enraging" from the weapons list. I don't actually understand what it does from the description you gave me, so I can't provide a better one.

1
Quiet-Snake•

I think he was saying that this weapon will deal 50% less critical damage in order for the first headshot to just frenzy. Then if you hit them again, it will be a guaranteed critical, but reset them back to being hostile to only you.

1
BraendonOP•

Thanks so much! I will try to dunk these to FO4edit as soon as I can!

And I believe its just as Quiet-Snake said how Enraging works :>

1