r/MECoOp•
Salsadips

Boom headshot! Salsadips guide to Asari Adept ft. M77 Paladin.

Build:

Stasis - Strength/Recharge/Bubble

Warp - Detonate/Expose

Throw - Force/Detonate

Asari Adept - Weapon Damage/Headshots/Pistol weight reduction

Fitness - Durability

Weapon - M-77 Paladin w/ Cranial Trauma/Magazine size

Equipment

Ammo - Warp rounds IV

Armour - Stabilization Module

Weapon - Targeting VI III

Gear - Vulnerability VI V

Playstyle

Just a disclaimer, this does NOT work well on Platinum. You will just be overrun by bosses. Works best against Cerberus on Bronze/Silver/Gold. Geth is decent aswell, but be prepared for Hunters to be all like 'fuck your stasis enjoy this GPS shot'. Reapers has far too many targets which stasis won't work on.

You basically want to be constantly on the move, freeze enemies and kill them as fast as possible. When your shields drop, dodge the fuck out of there. When Atlases appear, start spamming the Warp/Throw combo for biotic boom booms with Paladin shots during cooldown. The Asari has a great dodge animation that covers a lot of ground fast, so use it. The bubble should help you when enemies are grouped. The beauty of this build is that you can 1 shot/2 shot every single Cerberus enemy (except Atlases and Turrets) providing you get a headshot in as the second shot. The only thing stopping you from one shotting most enemies is the shield gate. You do a huge amount of damage per headshot with this build. Let me break it down for you:

Paladin X base damage - 531 Base headshot damage - 1328

Passive bonus - 30%

Warp round bonus - 60%

Cranial Trauma mod - 40%

Vulnerability VI V - 20%

Targeting VI III - 35%

= 3784.8 damage per headshot (About the same as 3 Javelin shots)

= 1513.35 per body shot

Bear in mind that this does not factor in Armor reduction and its worth noting that Warp rounds have no effect on shields. That being said, two shots are still possible against every enemy but turrets/atlases.

Phantoms are the toughest enemy on the Cerberus team excluding Atlases.

A phantoms barrier is 2362 on gold with 1687 health. So if the shield gate did not exist on gold, you would be one shot headshotting frozen phantoms. However, it does, so your two shot will happen provided the second shot is a headshot (Due to the shield gating changes, a two shot including a body shot is possible on a phantom).

So, to sum up:

Cerberus enemies that can be one shotted:

  • Assault troopers

  • Guardians

Cerberus enemies that can be two shotted:

  • Nemesis

  • Centurion

  • Engineer

  • Phantom

Cerberus enemies that you should spam Warp/Throw on:

  • Turret

  • Atlas

So there you go. If you are having trouble headshotting at range, try the pistol scope instead of the mag upgrade. Use stabilization module if needed aswell (I usually do just to get rid of them).

Hope this guide is useful to some people, I spent 3 hours writing this out, and now its 3am and I have work tomorrow. Fuck. Any feedback/suggestions of changes are welcome as always.

TLDR: 100 RPM semi auto low recoil pistol can fuck up a phantoms day in two shots with this build.

Posted Sep 4, 2012, 2:04 AM UTC · edited

176
Loading comments…