CMV: being permanently locked out of build-making items because you talked to NPCs in the wrong order is fucking stupid
I know I can get people online to drop the items for me. I don't want to. I could also get them to drop a billion runes and upgrade materials, every weapon and talisman in the game, and completely trivialize all content. What I want is to start a character from level one and make it more powerful as a reward for completing content.
Locking me out of items is an okay punishment, I get that this is intentional. What is moronic however is the things I get punished for. It's asinine in a game that is famously cryptic and you have no way of predicting some outcomes, that whether you will get a super-important item for your build depends on whether you remember to talk to NPCs in the correct order.
Like the worst part of this is that it only punishes people who don't want others to drop items for them, as in it punishes people with an actual desire to stick with the "intended" way of playing.
Posted Dec 5, 2022, 10:25 AM UTC
you only know about the existence of that item if you have searched or played before. so you should have been more careful with your progression
This isn't true. After the NPC died I searched and then found out I needed his item. So I've been punished for not obsessively following the wiki at literally every moment, to know in which order to talk with NPCs. If that is OK then where does the logic stop? Why not make it harder? Why not lock 50% of items behind an obscure sequence of events?
Do you not understand blind play through a?