Using tiledata with World Edit commands?
I have my advanced tooltips on ([F3]+[H]) and I want to know if you can use block ID's for modded blocks, if so, how?
For example, I would normally use:
//replace 1 0
Obviously replacing stone with air.
Lets say I want to replace stone with block of ruby from ProjectRed Exploration. It has a block ID of "4627/5" or "projectred-exploration:stone". If I attempt to use:
//replace 1 4627/5 (or) //replace 1 4627:5
It returns with an error saying that it "Can't figure out what block... refers to", "...does not match a valid block type", etc. If I use:
//replace 1 projectred-exploration:stone
It returns with marble (4627/0) Is there a way to define tiledata in World Edit commands to set specific blocks?
Thanks!
Posted Dec 7, 2022, 3:53 AM UTC
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