r/Tau40K•
Chiffay

Crusade roater (25pl)

40k List

We'r soon starting a crusade (admech, BA, aeldari, necron, AS and tau)

So I need to create some roster for 25 pl, but I almost dont have any ideas. I want working roster but with some lore backing it. My last idea was:

Ethereal + 2 cr. bodyguards + 6 stealth + 1 fw team. (And that all with drones) Maybe u have some better ideas?

P.S. I dont have any bombera, ans only one ghost.

Posted Dec 8, 2022, 9:23 AM UTC

56
Kejirage•

An Ethereal, min Stealth steam, Firewarrior team with no extras, and a 3 man Crisis team properly geared will get you to this?

3
jek_si:new_TaunSept:•

This is the way.

2
ToChces:new_FSE:•

If you want to abuse PL, 3 crisis works great, take the most expensive gear (triple cyclic, shields, iridium ?) take commander (any) with one prototype and again really expensive gear, kroots, take 3 stealhsuits again fusion, target lock, and one kroot hounds. Should be 25 and you have two brutal units, enough chuff on objectives/actions. Stealhsuits that are ok. I would take FSE, so you dont have to worry about Markerlights if you still need them, drop hounds for 2 marker drones on commander, ethereal is not going to do anything in small games.

3
braindeadwolf•

 

++ Patrol Detachment 0CP (T'au Empire) [25 PL, 3CP, 548pts] ++

 

+ Configuration +

 

Battle Size [3CP]: 1. Combat Patrol (0-50 Total PL / 0-500 Points)

 

Detachment Command Cost

 

Game Type: Cities of Death

 

Sept Choice: Farsight Enclaves

 

+ HQ +

 

Commander in Coldstar Battlesuit [8 PL, 175pts]: (Farsight Enclaves): Master of the Killing Blow, Burst Cannon, Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, Warlord

 

+ Troops +

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

+ Elites +

 

Crisis Battlesuits [12 PL, 265pts]

. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock

. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock

. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Target Lock

. 3x Marker Drone: 3x Markerlight

. 2x Shield Drone: 2x Shield Generator

 

+ Fast Attack +

 

Kroot Hounds [1 PL, 24pts]

. 4x Kroot Hound: 4x Ripping Fangs

 

Kroot Hounds [1 PL, 24pts]

. 4x Kroot Hound: 4x Ripping Fangs

 

++ Total: [25 PL, 3CP, 548pts] ++

 

Created with BattleScribe

This is what I would bring. Kroot hounds to screen and keep your suits safe, carnivores for obsec, crisis suits do crisis suits things, and the coldstar to take care of the rest. Farsight due to smaller games leading to its passives being more relevant.

Lore wise this is a pretty standard assault set up for the Tau, no? Kroot are commonly on the front line to allow the tau in their suits to work more safely in the back.

2
OrionVulcan•

What models do you have available to use? It's difficult to come up with a list without knowing what's an option.

That being said, for T'au when it comes to Crusade you'll want to get familiar with the "Weapon Enhancement" crusade upgrades. This is because units such as the Broadside and Hazard suit are Infantry and do not have the Character Keyword, allowing for both a D3 and a D6 upgrade on a weapon. Small infantry units with strong guns can get really strong in Crusade.

The second thing T'au has going for them is our Commanders. A Commander can become an absolute beast with the various Crusade Relics ontop of their regular gear, a Coldstar Commander can become a one man army fairly easily.

 

++ Patrol Detachment 0CP (T'au Empire) [25 PL, 3CP, 520pts] ++

 

+ Configuration +

 

Battle Size [3CP]: 1. Combat Patrol (0-50 Total PL / 0-500 Points)

 

Detachment Command Cost

 

Game Type: Narrative (Non Crusade)

 

Sept Choice: Bork'an Sept

 

+ HQ +

 

Commander in Coldstar Battlesuit [8 PL, 175pts]: (Bork'an): Overdrive Power Systems, 1. Precision of the Hunter, Airbursting Fragmentation Projector, Burst Cannon, DW-02 Advanced Burst Cannon, Fusion Blaster, High-output Burst Cannon

 

Ethereal [5 PL, 105pts]: 2. Sense of Stone, 5. Exemplar of the Kauyon, 6. Wisdom of the Guides, Hover Drone, The Humble Stave, Warlord

. 2x Marker Drone: 2x Markerlight

 

+ Troops +

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

+ Heavy Support +

 

Broadside Battlesuits [6 PL, 120pts]

. Broadside Shas'vre: Heavy Rail Rifle, Stabilised Optics, Twin Smart Missile System

. 2x Marker Drone: 2x Markerlight

 

++ Total: [25 PL, 3CP, 520pts] ++

 

Created with BattleScribe

This is the setup I'd run.

The plan being to use the "Weapon Enhancement" on the Broadsides Railrifle and Twin-Smart Missile System, only requiring 2 ranks.

The Coldstar I'd use the first rank up to pick up the Artificer Weapon Crusade Relic to upgrade the High-output Burst Cannon. Rank 2 I'd pick up the Conversion Field Crusade Relic. Rank 3 I'd go with the T'au Empire Crusade Relic Super-Nova Launcher which replaces the Airburst Fragmentation Projector.

For the Ethereal I'd simply take all the Ethereal upgrades from the T'au Crusade rules and at rank 4 take the T'au Crusade Relic Septer of Unity, which at this point the Ethereal can invoke 4 Invocations, knows all of them and auto-passes when doing so.

For the Kroots I'd just go with the regular Battle Traits for upgrades, they are generally pretty good for kroots.

And for expanding the roster I'd pick up a few more Broadsides, a couple Stealth teams (with a fusion blaster on the Shas'vre for upgrade), a few more kroots for troops with potentially a Shaper. And with access to forgeworld a few Hazard suits.

Best of all, it is really easy to come up with lore for all of this as the T'au (Bork'an especially) is all about that experimental tech and upgrading stuff.

1
Paint_on_minis•

Ghost with the E-H disruption suit is a main stay. The ability to create a bubble of extra cp costs can’t be under valued. The suits mobile enough to get into places and just by flicking the system on for that turn as charges are happening or as you focus a hard target off the table can make all the difference. Such a useful strat. Insane bravery on an infantry squad that your opponent needs to hold well that’s suddenly 3cp worth it’s points for me every game. Against all the armies you have listed the ability to shut to shut down key strats when they are needed most can really swing a game.

1