Are triple-A single-player only games on the way out?

Hey guys. With Ubi dropping its DRM and releasing a F2P game, and EA talking about not green-lighting any exclusively single-player content, it got me to thinking. With the end of the console generation not far off, the PC is in a unique position, and as such, everything either seems to be an MMO or F2P property these days. Even the consoles are allowing F2P now. (I got to write a column about it for an internship I'm doing you can read here, if you'll indulge my self promotion) So do you think we're seeing the end of big budget single player only games? Do you think the Orbis or Durango could revitalize that market, or has piracy made big budget single player titles unfeasible?

Posted Sep 7, 2012, 6:16 PM UTC

1946
68pontiac•

It seems that way, but let me remind you about The Last Of Us

24
debojangles•

And dishonored

20
CaiserZero•

No love for Watch Dogs?

9
JamesIreland•

Firstly, it's a long way off and we've been only been shown one clip of gameplay, so it's difficult to confirm this. Additionally, the gameplay that was shown teased at the end that it would indeed be some sort of MMO or at least multiple players online at once.

9
CaiserZero•

While true it's difficult to confirm anything at this point for sure. But based on what I saw from the trailer I inferred the game seemed well built for single player action. I'm not saying there won't be any multiplayer modes or anything but I did not see any evidence would suggest MMO. What I did see in the trailer hinted at at least a CO-OP feature. So to say that "would indeed be some sort of MMO or at least multiple players online at once" is as much conjecture as assuming it would be "well built for single player." Also no where did I say "WATCH DOGS IS A SINGLE PLAYER EXCLUSIVE." All I said was "No love for Watch Dogs?"

2
BigMacCombo•

Naughty Dog have stated that they are working with different ideas for a meaningful multiplayer experience. Nothing concrete yet, apparently.
Also, Hitman Absolution, Bioshock Infinite, Tomb Raider, Last Guardian (if that ever comes out).

3
versusgorilla•

Don't forget Metal Gear Solid: Ground Zeroes and Metal Gear Rising. There are some awesome looking single-player epics coming out.

1
BigMacCombo•

Don't be surprised if MGS:GZ has a multiplayer mode similar to MGO, but Rising is a great example.

1
versusgorilla•

I don't think having MGO made MGS4 a multi-player game and disqualifies it from being considered a Single Player title.

1
BobTheSpy•

I certainly hope not - I would buy less games if that were the case. Some of my favorite games of all time (Deus Ex: Human Revolution, Half Life 2) are AAA singleplayer games.

In fact, I'd say my best gaming experiences have come from AAA single-player titles - to lose them would dishearten me a great deal. Multiplayer is fun, but it's different.

22
thatfunnyfeeling•

Multiplayer is dead to me. I wrote a Truegaming post on it a while ago. If single player games stop though, it wouldn't be too bad. Enough good single player games have been made the past 2 decades to literally last me my whole life. And they've started to get worse recently anyway (as a whole).

4

Some games can get the best of both worlds and develop their single-player and multiplayer at the same time. Borderlands and Left 4 Dead 1 & 2 were some of my favorite games of this generation, and they meshed the single player and multiplayer experience in different ways.

They didn't have to spend resources developing a standalone multiplayer that plays so vastly differently from the single player like Spec Ops the Line recently did (to much disappointment) - they figured out that they could make their single player experience a little more exciting by adding optional multiplayer elements. More games should try out this model, notably Syndicate. Most wrote off the game after playing through the vapid, predictable single player campaign, but the multiplayer (when you can get a team) is one of the coolest gaming experiences in the past year. It played off the concept of the original game - short missions with stated goals for a small team - and let you fight against bots. This is great for people like me, who tend to shy away competitive multiplayer, and it gave players a real Syndicate experience we wanted.

If the single player were instead a series of missions where you could do prior planning with a team (bots and splitscreen options, preferably), and linked by plot devices (perhaps gearing up & strategizing at headquarters) to make it feel coherent as a campaign, and then multiplayer simply lets you use the online community as your team, then I bet it would have been extremely successful.

2
GoodLuckAir•

Single-player only? Devoting AAA resources to compensate for single player shortcomings (eg, smart AI) just isn't as cost-effective as developing similar multiplayer components. For the purest singleplayer experiences that can't be currently replicated in multiplayer -- like Skyrim -- there will always be some market.

That said, IPs that also may include multiplayer elements, like Assassin's Creed, Halo, Crysis, and Medal of Honor, will still be popular. Just as popular as they are now. It's a natural progression where games incorporate features that appeal to a wide audience.

17
NightJim•

The big publishers are definitely going away from them, but actually disappear totally? No. Look at Skyrim. Darksiders 2 just set the US chart on fire and a lot of noise is being made about Dishonoured. Maybe more like Mass Effect 3 where you get a multiplayer component attached to keep people playing. But you just have to hope they're more like ME3 or Assassin's Creed then the multiplayer crap Dead Space 2 tried.

9
ThreadkillaOP•

Yeah, Skyrim was a huge success, no question. But now even the Elder Scrolls is turning into an MMO! Hopefully Bethesda doesn't stop doing dedicated single player games too. Not to wish failure on anyone, but part of me kinda hopes that Elder Scrolls MMO tanks.

5
[deleted]•

You "hope" that it tanks?

It's just another WoW-alike that will most likely fail. So sad for TES to go in that direction.

6

Zenimax is making TES:O, not Bethesda.

3
[deleted]•

Small thing, but Darksiders 2 didn't exactly "set the US chart on fire." It was first place in August with about 250k units. That's good, not great.

5
TruNembra•

And PC version isn't very good either

1
sufficientreason•

I think what scares publishers right now about single-player games is that, for an AAA title, the single-player content is more or less linear experience (or, at best, a "choose your own adventure" like the Mass Effect series). That means, for such a game, the number of gameplay hours scales linearly with the cost invested in writing, voice acting, and asset creation. If I want 50 hours of single-player AAA content, I need to spend 50 * X dollars and man-hours. Then, if I want to add 10 hours in a DLC pack, I need to spend another 10 * X dollars and man-hours. Yes, you can reuse assets, but most game studios really just don't think ahead enough to do so (and get called out when it's noticed).

Multiplayer is more emergent in that the other players provide most of the engagement and content. The core idea of "emergence" is that complex systems spring forth from simple building blocks. MOBAs are a fantastic example. Put ten characters, each with only four or five abilities, on one map in two teams, and you get literal years of gameplay. As soon as you introduce a new character, you get the millions of new team compositions and match-ups producing hours upon hours of new gameplay from just a few simple mechanics. Why? Because people are providing most of that content. They're searching the space of possibilities and finding unique combinations of elements to make the game interesting for themselves and each other.

Long story short, I think the triple-A story-driven single-player experience is on its way out for now, and possibly for a few years to a decade. Game companies can't afford to "brute force" these sorts of things the way they have in the past by throwing content at what comes out to be a 50-hour movie. It'll just become too expensive for a $60 game (which really is a bargain considering the cost to produce the product). However, the single-player story will get smarter. Emergent stories are on the horizon in the research community, and will allow game developers to build narratives and experiences out of simple building-blocks, rather than having to painstakingly script from start to finish. We're reaching the limits of the old-school "just throw content at it" mantra of game development, and we're entering an era where games are going to work smarter and cheaper. We're seeing this in the indie revolution (Minecraft is as emergent a single-player game as one could ask for, but isn't a triple-A story-driven experience), and we'll see it in the mainstream once it trickles through the entrenched, slower-moving major studios.

I like to think of it as a hiatus. The triple-A game story isn't dying, but it's taking a break to go to school and get a degree.

7
tyrosr•

I like the way you have thought about this and I think it is the truth. Larger game companies see the fact that a non-multiplayer game as having a higher set cost per hour of game play then multiplayer games. Until this changes or people demand more single player games, then more companies are going to follow the path to the highest profits.

2
jbm222•

I pretty much side with Yahtzee on multiplayer, so the day we stop seeing AAA single player games is the day I never buy another AAA game.

Also, as others have pointed out, the massive commercial success of Skyrim indicates that single player is here to stay.

5

For those of us who aren't absolute diehard afficianados, remind me of Yahztee's feelings on multiplayer?

1
XIsACross•

One thing you have to bear in mind : we're currently in the middle of a gigantic worldwide economic crises, and have been since 2008. I'm pretty sure people started talking about the decline of single player in games since around 2010, 2 years (i.e. one development cycle) after 2008. In the middle of a time where its tough for big businesses to stay afloat, it makes sense that publishers would give developers less artistic freedom by encouraging them to make more games that they know will earn them money, and to take less risks for fear that the risks won't pay off in sales and possibly cause the company to lose a lot of money. Not to mention that entertainment industries are the most badly hit industries in a recession because they aren't essential items that everyone needs to buy, especially expensive video games and consoles. So I think that's all that we're seeing; AAA games developers taking less risks by making multi player games rather than single player games (it seems to me like its probably easier to make a multi player game which isn't rubbish than a single player game which isn't rubbish) because taking risks is far more dangerous for a company during times of economic hardship. This would also explain why we've been seeing excessive amounts of sequels rather than new franchises being created since ever since 2010, a trend which is only starting to be broken about now, just as the economic problems of the world seem to be easing off a bit.

3
ni6htsorrow•

I don't think that AAA single-player games are going out, just look at the new games coming out soon: The Last of Us, Remember Me, Watch Dogs, Dishonored, all of them have this nice big campaign.

I think, what we will see are games with single-player campaign alongside a MP in the same disc like the Uncharted series, AC series, ME3, and RDR. However, let's just hope that the developers or the publishers don't make the MP part affect the SP part of the game, kinda like what's going on with ME3.

2
MaTtKs•

End of the console generation not far off? What you talkin' about, Willis?

2
[deleted]•

I think AAA games won't be as popular as social games soon

2
bettereditor•

I think it will depend on the sales of GTA V.

1
ThreadkillaOP•

Good point, though that will probably have a multiplayer component to it too. I've also got my eye on Dishonored, hopefully it does well. I mean, hell, even Diablo lost its offline mode.

2
the_minimalist•

multiplayer for gta v is confirmed. dan houser has said that a squad system for multiplayer in max payne 3 is used in gta v.

1
[deleted]•

[deleted]

1
Ahib•

I hope not, those are my favorite

1
Phoequinox•

Yeah, I'm getting sick of everything being put into the multiplayer, and skimping on the single-player experience. Incorporate multiplayer, but don't sacrifice the one-player modes for it. The most recent slap in the face was Twisted Metal. Soooo fucking pissed about that one. The stories and characters have always been the major draw. So to make it a multiplayer-focused game cuts a lot of the fun out of single-player. Seems like Jaffe and co. weren't terribly worried about keeping in the spirit of past games. There was something so much more involving about the driver of a given vehicle. I didn't just like cars because of the cars. I also liked the characters. Giving you three relatively uninteresting characters to drive every car takes a lot of the draw out. The story mode was half-assed because of the outpouring of fans who demanded a special multiplayer experience. I don't see why there can't be an equal focus.

1
MNico•

I don't think so, but I suspect that if triple-A games have gameplay suitable for multiplayer, they will likely include it. We'll probably see fewer and fewer FPS or TPS games that are single-player only.

1
gayatheiststonerAMA•

Multiplayer, collaborative, competitive, community-based, etc. stuff is just what's trending right now. Remember in the PS1 era when everybody though 2D was dead? Fucking Sony of America even refused to license certain Japanese games for the US market on the grounds that they were 2D and would hurt their image.

1
americangoyblogger•

I will stick with Civ IV, thank you.

1
_TURbo•

The only big budget games Ubisoft has that can justify AAA is Assassins Creed. Just Dance is huge, but it cost them nothing in development compared to Assassins Creed.

Prince of Persia isn't that hot.

1
_gotmilk•

I see Kickstarter for hope. Kickstarter allows for game makers to make single player exclusive games without heeding publishers. Look at Wasteland 2. But Kickstarter is still unproved, so time will tell.

1
zapper877•

Single player games are not going to disappear what is going on now in the industry is the game industry has a TOOLS CRISIS, costs are extremely high and tools are really bad. F2P and MMO's are basically scam artistry that took hold as expenses shot up a cliff as hardware power advanced but most gamers are stupid and not money smart.

Consider that many "failed games" on both PC and console sold a million or a little more then that. In the 90's getting over a few hundred thousand was extremely good. That means the costs of modern development are way out of hand and are going to take decades to reign in with better procedural generation tools and techniques to make high def content on an industrial scale for cheap.

F2P games can never really replace single player games, MMO's have shittier designs then single player games. Too many compromises have to be made for F2P. The F2P craze won't last, F2P will be only one amongst many varieties of games. You're going to see huge flame outs soon. Too many F2P games will make sure of it.

The F2P crowd is small and do not have a bottomless well of money.

1