r/ftlgame•
wormnut

Unpredictable jump targets?

I've run into trouble a few times with jumps between beacons not existing when I would expect them to. For example, in this map I thought there would be a jump from the current location to the exit.

Has someone figured out a way to anticipate this? Some maximum jump distance?

Posted Sep 16, 2012, 1:01 AM UTC

33
DirgeHumani•

That's a crazy far way to jump... you should have gone down.

4
[deleted]•

[deleted]

2
NakedOldGuy•

Damnit. I just lost because of this. Got to the very end of the sector, only to find that what was on the edge of the maximum jump distance was not jumpable. So I had to backtrack through seven fucking beacons. Got to the exit beacon and died.

To top it off, I had payed a mercenary for sector information. The beacon paths should be shown when you do that....

2