Unpredictable jump targets?
I've run into trouble a few times with jumps between beacons not existing when I would expect them to. For example, in this map I thought there would be a jump from the current location to the exit.
Has someone figured out a way to anticipate this? Some maximum jump distance?
Posted Sep 16, 2012, 1:01 AM UTC
33
That's a crazy far way to jump... you should have gone down.
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