Is pure gathering or pure crafting more reliable for money making?
I had the idea of buying the expansion (with 30 days game time) and seeing if I could make enough gold to keep the sub going. I've seen people talking about using both herbalism + mining to make the money, but also a video of someone using Tailoring + Enchanting to farm mats to break down and sell on market. Between either option, which is probably a more reliable way to reach my goal of in-game WoW tokens?
Posted Dec 30, 2022, 1:27 PM UTC
Crafting carries more risk because you tend to hold more mats with unstable prices, and you have to spend gold to earn gold. Crafting has a higher earning ceiling but a lower floor. Gathering is more effort but less risk.
No risk*
Gatherings only risk is opportunity cost
I'd go on a different level and say gatherings only risk is time. You need to spend a lot of it to make anything significant
Time is just opportunity cost in iterations and your second sentence is entirely relative. 20-40k gph is very achievable and from what it sounds like, many see that as an acceptable, even desirable, gold income.
I think a lot of it is server too. I just sold over 2k various herbs and didn't even pull 10k from it. I am on the most populated server too so that probably doesn't help.
I think the market is just saturated with herbs and ore because just reading posts here even a lot of people dropped their crafting professions due to the new system.
As a gatherer my biggest risk is "will my overload titan node CD work this time or not?"
Technically, you can gather a bunch of mats, and then risk holding them till next reset in expectation they rise in price before raid.
Unless, that's what you meant by opportunity cost, in that case disregard my comment.
I would still say there is risk. If I spend 5 hours farming and I'm not very efficient I might make peanuts.
Farming is still more profitable than it has been for a long time. 5 hrs should make you 200-300k easy.
what are you farming? im doing herbs currently. is mining a good idea? or skinning?
I'd argue theres more effort for crafters. Sure the end result is, as many people say "just 3 clicks" but getting to that point take a lot of effort and grinding as well. Also having to explain the entire process to people because the crafting system is so confusing for many people takes up time which may lead to them not even bothering because they think an hours worth of gold is a rip off.
i get a certain sense of schadenfreude when someone tells me 30k is far too steep a commission for a 405 craft, only to see them still spamming for a crafter days later.
This was definitely the case when I rushed blacksmithing week 1 and there was like one other dude I knew who could do max ilvl swords. Now a lot more crafters have caught up and I bet some are crafting for 5k, but I have to imagine they’re doing it for the skill up and the buyer ends up paying more using r3 mats and rolling 20% inspiration