3two1letsjam

u/3two1letsjam




r/mytimeatportia•

Hi guys! So I spent a good few weeks playing this game, pretty much all day, way back when it was still in Early Access. To give an idea: The only "boss" was the chemical guy at the end of the Sewage Plant. You could build the bus stations and a bridge, but there wasn't any other places to go other than a tiny island at the bridge, and some hints of a desert.

There was farming and stuff, the biggest thing to build was: Trolley station and the trolley and the bridge. Mainly I was making money building water tanks for other towns.

I'm just wondering, is it worth it to update the game and start again, do you think there are enough changes? In most cases I always dread it when I do and get d

55


r/manorvampire•

So from what I understand, the level they get when you consume them is a random number between their level and their max level. Is there any benefit to leveling them up first a certain amount?

23

r/brown_dust•

Am I the only person who finds this game's graphical scale is too small to play on a phone? I mean it's a strategy board but I can barely distinguish one unit from another when setting up @_@

125



Sorry am I missing something, why does everybody pull 10 and not just pull 1 at a time? is there some hidden benefit to pulling 10? If anything, it seems a detriment, since if you happen to pull more than 1 very good character you're having to discard the others when you do this.

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The cost is the same so why... ?

03


r/RimWorld•

I felt I needed to make this post because I've read time and time again that people seem to think that flooring is a way to add to the beauty and wealth of your room whilst somehow not attracting bigger raids. I decided to put this theory to the test and the results confirm that your fancy tiles are what's causing scythers to crash-drop in behind your cook every week and chop his arms off.

If you want to save money on weekly bionic arm replacements, please observe the results of the experiment: Beginning with the wealth of my colony before the flooring changes, at 185k, the wealth of m

74

r/RimWorld•

In my current colony I have NO machine guns, not a single trap, and my base is not fully closed off, yet 4 of my past 5 raids have been drop pod raids. Three were mechanoid and one was raiders.

There's info on how sappers choose where to enter, is there any info on what drop pod raids consider a good place to land?

I'm finding these really frustrating. I love the challenge aspect, but I find the organizational aspect annoying because I have to draft-micromanage every step because of how insanely dangerous it becomes when they land in the middle of my base and start attacking before my guys can even find their protective gear.

69