Alicecomma

u/Alicecomma


r/INTP•

Hey r/INTP,

Here's a Jungian/MBTI theory post with interesting implications for philosophy, art, religion or culture.

To boot we know that TiNe is functional (as well as all other primary-auxiliary loops for other personality types), some know about TiSi grip (primary-tertiary loop) and its dysfunctional behaviour in INTP, fewer know about all grips (TiSi regret, TeSe, FeSe, FiSi etcetera) or loops that are inherently meaningful (primary-demon TiFi philosophy, auxiliary-trickster NeSe aesthetics, tertiary-critic SiNi religion, inferior-opponent FeTe culture) and I'd like to know if anyone thought about combining such two-function loops into three or even more functions to achieve meaningfu

20

Hi,

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Environment variables inaccessible from cmd.exe-

The software I start through command-line (cmd.exe) or powershell (powershell.exe) bash -c and wsl -e calls cannot access ${VARIABLE} its environment variables export VARIABLE="path". Setting- and accessing variables like bash -c "export VARIABLE="path"; echo ${VARIABLE}" similarly echoes null/blank.

-even when "globally" set

More importantly, this INCLUDES variables set in ~/.bashrc, ~/.profile, /etc/environment as well as the windows environment variables, as well as when invoking with flags -i, -u. There doesn't seem to be any way (that I've tried) to provide environment variables to the software th

33

r/RimWorld•

RimWorld uses an engine that was originally developed to power a tactical combat sim similar to Jagged Alliance 2. This means it has a lot of features designed to make small-team firefights interesting.

Yet, in A12 the aiming system is still massively flawed. For example, spawn in a gun with 100% Touch and Short accuracy, let a 20 Shooting skill colonist equip it and shoot at a wall. More than half of your shots will miss in spectacular ways where the bullet goes off 90 degrees in the wrong direction.

Heck don't even try hitting a moving target, you're more likely to shoot 45 degrees off the target and hit him because he moved there. Once again this is using 100% Touch and Short accur

11

r/FalloutMods•

I've installed NVEC and its mod page says it includes EVE but of course the EVE master is merged with the rest of the mod, which means mods that require it can't find it. There's many mods with compatibility patches for EVE, and I would like to know whether I have to install a separate version of EVE or change dependencies on patches for it to require the NVEC master?

02

r/FalloutMods•

I've installed NVEC, which comes with many Enhancement mods one of which adds many gun sounds. These gun sounds are all ripped from youtube videos, films, free sound libraries etcetera and because of it they really don't fit in the game, their high frequencies clip and they're all round far inferior to the base game sounds.

Because they're in a BSA instead of in the /Data/Sounds/fx/wpn folders I can't just remove them. I think removing them would give me errors on start up from the sound mod too, and I'd like to know if/how I could remove the sounds.

The sound mods added by NVEC are this, [this](http://www.nexusmods.com/newvegas/mods/35328/

17

r/FalloutMods•

NVEC Complete NVCE AWOP Patch.esp from the NVEC Patches download on NVEC - New Vegas Enhanced Content looks for AWOPDeadMoney.esp. I don't have this file and it's not included in the AWOP Dead Money 2.0 download on A World Of Pain - this file comes with AWOPDeadMoney.esm and AWOPDeadMoneyVendorPatch.esp.

Is this a problem with either NVEC or AWOP, am I missing a different AWOPDeadMoney patch, do I have to change the masters in some way and how would I do that?


EDIT: It seems to be an issue with NVEC. The latest version of AWOP Dead Money uses a .esm file, w

12

r/skyrimmods•

http://www.reddit.com/r/skyrimmods/comments/2bzp5c/does_anyone_have_a_mirror_for_jobs_of_skyrim/#cjxcsd6

This thread is exactly my request. The dropbox link in that thread doesn't work anymore, and now all I can find on google is a download for a German translation of the mod, a post on an eastern Skyrim mods site about the mod which still links to the Skyrim Nexus page, several Youtube comment sections linking to the broken dropbox link and the previous reddit post on this topic.

60

r/skyrimmods•

I've installed Frostfall, Realistic Needs, Hunterborn and TTYM. All of these mods add or modify ticker messages (by ticker I mean the box in the top-left that holds a maximum of four messages like "You can't fast travel from this location").

The constant spam of messages these mods provide is just too much for the ticker to handle. The messages themselves are very important for survival, and sometimes I have to wait for a minute till I can see whether the food I ate was enough to keep me from starving.

So I was wondering if there's a mod that improves the message ticker, as in speeds up the fade-in effect on messages, increases the message ticker size so it holds more than four messages at

83

r/ask•

I'm populating a materials database for gun crafting in a game I'm working on, and I want it to be broad and ridden with properties such as durability. Currently my plastics category has nothing but "plastics", which is not enough to give items an interesting range of durabilities. I've been looking for gun materials in general, but usually those are listed as "wood" or "plastic" - very unspecific too.

Where would I find more information specifically on this subject?

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