
AlphaState
u/AlphaState

The incompatibilist position seems incredibly popular at the moment, and at its heart is the exhortation that people do not have "basic desert moral responsibility". We are told the belief in free will and moral responsibility are to blame for much of the injustice, anger and ill-will in the world. There is a lot of merit to this argument when you consider how much of societies trouble are influenced by judgement and misunderstanding of other people. However, if this is going to become a mainstream philosophy and influence on society we must look deeper into what it means and what effect it will have.
The first conclusion that is jumped to when getting rid of responsibility is that we shoul
I have been doing a course on Unreal for about a month, currently using Unreal 5.3.2. I'm having a lot of problems with recompiling - things taking ages, errors for no reason, having to manually delete intermediate directories, etc. However, the real problem is that Unreal Editor crashes frequently, losing work and seeming to leave the project in a state where I have to recompile and reload everything from scratch to get it to work properly again. Then, it crashes again.
Am I using an unstable version of the editor? Is this a known issue that I'm causing somehow by how I'm trying to get compilation to work? Should I downgrade to another version, or is this a fact of life for Unreal developm
In the game I am running, my players decided to turn down a job. Now, I have to decide whether I want to "persuade" them to go on the adventure I have prepared or come up with something else.
For context, the PCs are involved with a powerful and eccentric noble who it is clear they cannot trust. The noble is doing an ongoing job for a nation one of the PCs come from and they delivered an important artifact which will factor into a long-term plot for the nation. When they met, the noble mentioned that they needed an adventuring group for a trade mission that might be dangerous, and would they be interested? Because a. the noble is not trustworthy and b. the job didn't sound like stuff they w
Newly released! We Write lets you create, write, edit and read short stories in collaboration with your friends or anonymous writers from around the world. Contribute to other people's stories. Edit your stories to correct and polish them.
Using collaborative stories, you can explore your wildest fantasies and see how other writers react with their own ideas. Or you can focus the imagination of collaborators to delve into a particular kind of story.
All stories are stored in the cloud. You can use an e-mail login or google account or Apple sign-in.
Features:
- Anonymous access for reading, or register by e-mail, Google account or Apple sign-in.
- You retain ownership of the sto
Newly released on Android. We Write lets you write stories collaboratively with friends or anonymous users.
Create, write, edit and read short stories in collaboration with your friends or anonymous writers from around the world. Contribute to other people's stories. Edit your stories to correct and polish them.
Using collaborative stories, you can explore your wildest fantasies and see how other writers react with their own ideas. Or you can focus the imagination of collaborators to delve into a particular kind of story.
All stories are stored in the cloud. You can use an e-mail login or your google account on any recent Android or iOS device.
Note that usage of the app is limited unles
I have just published the public beta of my app. It is using standard material design widgets. Although it works OK it seems very plain and I don't know whether the UI is usable enough.
So, should I just wait for feedback from the Beta? Are there specific things I should look at to try to refine the UI and make it better? Should I get inspiration from similar apps? Should I find a UI design or style book and try to follow that? I really don't know how to proceed.
Note that I'm not interested in having a lot of flashy animations or shadows and stuff
I am trying to use a streambuilder to make a more responsive interface for my app. Basically I fetch a list of data from a database and turn that into listtiles in a listview. However, all the streambuilder examples I have seen only seem to use the terminal stream value. I have boiled this down to a simple example:
Stream<int> testStream() async* {
List<int> iList = [0, 1, 2, 3, 4];
for(int i in iList) {
print('stream sending: $i');yield i;
}
}
// in the widget builder:
StreamBuilder<int>(
stream: testStream(),
builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
print('streambuilder: ${snap
I just got my hard copy of Fragged Empire and have been going through it. It looks very interesting so far and the books are beautiful, however I'm having some issues understanding how things work.
The biggest thing is, how do PCs get up to higher skill bonuses? The skill roll only adds a "Skill Bonus" and a "Description Bonus", and the only Skill Bonus mentioned is being trained, which is +1. Your race may give you a +1 bonus to a skill, for a total of +2 maximum for a starting character - the examples seem to bear this out. In combat, you also get a bonus for the weapon, which may be as high as +2 or +3. There are no skill increases for going up levels.
However, the antagonists seem to o
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