Ausfall
u/Ausfall
Support weapons, gun turrets, backpacks, all of these get "optimized" and give you a free lunchbox. That opens up a playstyle where you take fewer eagle strikes or orbital bombardments, and instead get more ammunition.
In 7.0, Egosoft changed the F3 camera so that when a ship moves, the camera will move with it.
However, this means getting cinematic views of a S ship doing a strafing run on something much bigger is now impossible, because as soon as the S ship starts to maneuver, the camera will wildly follow after it, whereas before it would stay pointed in one direction. You could focus on the target, while the S ship stayed in the middle doing its thing. Very smooth.
Any way to get this back?
Man steals bus, 'did a great job' driving says police, denied person looking to board with expired pass
cbc.ca/news/canada/hamilton/bus-theft-9.6975733I could even boil it.
I really don't like the way I'm put in semi-purgatory after a prestige where I want to use the Equipment Runner rig with Old Man, but can't because I just finished a prestige level. It kinda sucks to do a mission or two without something I've unlocked before.
I'd rather it get unlocked once, and then the perk transforms into +carry weight or capacity. That way I can keep using the equipment, and putting points into the same spot doesn't give the same feeling of "I'm spending points to use stuff I've already used before."
I liked how the camera would stay locked to one angle, but the ship you're looking at could maneuver any which way while the camera stayed pointing in the same direction. I can't figure out how to get that view back or if it was patched out.
I liked watching fighters/bombers do strafing runs on capital ships, but with the new camera, as soon as the bomber turns the camera turns too whereas before it would still be looking the same way so I could keep the capital ship in view without having to turn the camera all the way around again.
It's also motion sickness inducing if a fighter is engaged in heavy maneuvers, and the camera is locked to one side of the fighter and the whole universe is s
Bizarre alien 'spiders' spotted in 'Inca City' formation on Mars
theweathernetwork.com/en/news/science/space/b...Hello. I am colorblind. For me, this means I have a lot of trouble with shades of color.
In Helldivers, colorblind accessibility is mostly OK in the UI, with the in-game map being a major exception.
The drop screen, for example. I am told there are red areas on the map which indicate enemy presence. For me, these are invisible. I actually didn't know that until my friends said "there's red all over that area." "...Really?"
The in-mission map is much the same way. I have a lot of trouble finding enemy camps by looking at the map, and often rely on teammates to spot them if I can't look out to the horizon and see them.
To solve this, the areas should have their Alpha or Saturation color c
All perks should be 1 rank unlocked with perk points in order to harmonize the perk experience. I don't think most people really want a level 1 perk when they know the level 3 perk exists.
Perks also suffer from some being really good, and others not worth taking. For example: few people take Strong Arm or Unstoppable because these perks are edged out by Vampire, Born Ready, etc. I suggested some numbers but they might not be balanced.
#Passive Perks:
Deep Pockets: Mineral pouches hold +15 resources, and you can also pocket one "large" resource item like Jadiz, Arquarq, Enor Pearl, etc, by holding the "pick up" button. Don't ask where you put it.
Friendly: *Take and deal 50% l


