Azimaet

u/Azimaet


r/WarDogs•

Some notes on FOB building

Discussion & Feedback

NOTE: I tried x-posting my original post from the official sub, but couldn't so I'm making a new post here since this community is WAY bigger.

Okay, so I've done a bit of puttering around in the firing range and in matches alike to try to understand a few things about building in Wardogs.

#1: The FOB has a building area of 81x81 (assuming you make the FOB itself the center of a 5x5 square, and build the last one on the outside half in/half out of the zone) which is both A LOT, and not nearly enough some times. Keep your

#2: The roof of the Towers is 13x13 with a bit of wiggle room on all sides (not including the small static building up there). I haven't found a really solid set up

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r/OfficialWARDOGS•

Okay, so I've done a bit of puttering around in the firing range and in matches alike to try to understand a few things about building in Wardogs.

#1: The FOB has a building area of 81x81 (assuming you make the FOB itself the center of a 5x5 square, and build the outer most ones half in/half out of the zone) which is both A LOT, and not nearly enough some times. Keep your walls close to medium range out, while still having enough room for everyone to move around inside. Then use all that extra room to make killing fields, and booby trap the bushes and other buildings.

#2: The roof of the Towers is 13x13 with a bit of wiggle room on all sides (not including the small static building up th

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r/TerrainBuilding•

Melee weapons without hands?

Questions for the Community

So I saw something recently while sorting thru some pinned inspiration, a fence made of swords around a shrine to commemorate a large battle. I've since been looking for a variety of STL heroic scale type weapons of all kinds to print for it, but all the ones I have bookmarked for other stuff have hands on them. Does anyone have any ideas or bookmarks that they can share to help me out?

Swords and polearms would be best, but I absolutely want to mix in hammers, axes and other melee weapons to break up the profile a bit.

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r/projectzomboid•

Remove if not allowed.

I've been trying to figure out if there is a type of server where the zomboids don't respawn, and loot only respawns once every few months at most. I'm mostly wanting a PvE game with others that are looking to survive and build a large base/survivors camp. Most any RP stuff is fine, and workshop mods aren't generally an issue.

10

r/SpaceWolves•

Hail, my Kin!

I saw a youtube short the other day where a marine had a "power bow" modeled on along with a quiver of arrows, and now I can't find it again to source where they found the bits to do so. The thought of a Phobos armored Eliminator stalking the foe, terrorizing them with swift, silent death until the time is right, and then descend upon them with howls and bloody hands fills my hearts with dark glee, and the need to murder-make.

Any ideas, advice or similar proxies would be much appreciated.

Fenris Holdja!
-Kavev Kakl, Veteran Scout of Wolflord Erik Morkai

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r/brikwars•

I'm trying to get inspiration for an ultimate level MOC to use in a campaign, and I've been wondering about how large others have gone with theirs? Skyscraper/Mech? Starship that covers a 4x8ft table? Brik-Borg Cube-Blok the size of a giant base plate?

This is just one of those things that are bucket list wishes, but I kind of want to make a mishmash space station (ala DS9) with different arms being different themes that fight each other and make minifig scale battlegrounds around various sections that everyone can snatch loot from. Classic Castle style figs pouring out of a spatial anomaly to fight back the vile Dimmie invasion of the food court. Space Truckers and Bayounikal tribes tussli

85

Subterranean Adventures?

Rifts | Rifts Chaos Earth

I know we have underwater ley lines, rifts and all sorts of adventure hooks, and Mutants in Orbit shows us a bunch of stuff about the nearby parts of our solar system, but do any of the books have anything about subterranean ley lines or underdark-style regions? Any sort of hijinks happening in the mantel or core of the planet? Lava worms? Fire Elementals? Lost civilizations?

This was just an idea that popped up as I was about to pass out, and it stuck around when I woke up so I figured I would come ask.

513

r/RimWorld•

Managed to get all 3 starting colonists downed fighting my first muffalo in under two quadrums. Day 28, 13th of Jugust, 5500. Nearly lost the Stranger to the same muffalo, but he put it down at the very last second, hauled the third colonist back to bed (the other two had dragged themselves), and started patching everyone up enough that they wouldn't bleed out, then it was a round Robin of everyone healing everyone else up until they were able to make it all back on their feet.

And this whole thing is just a test run for a new 5x5 modular building scheme, and refining apparel, food and drug policies for when Odyssey comes out, so it isn't gonna exist for too much longer.

30

r/RimWorld•

Just had an Empire shuttle crash quest, and as I was about to tear the crashed one apart I decided to read the description.

Last line is "Destroying the shuttle will yield a shuttle engine and other valuable resources."

I'm not 100%, but isn't that new? Didn't it just have valuable resources previously? Because if this is one way to get part of the shuttle pre-built then I'm very much in favor.

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r/RimWorld•

Wr have seen a few of the screenshots of the racks holding space suits already, but what are we thinking they will actually DO? Are they wirelessly powered by our grav ships, and need to stay in a certain range? Or do they need refueled periodically to keep functioning? Do they work forever like normal armor, and just prevent suffocation?

Do they have a huge range of temperature protection, but slow movement horribly? Can we get fancier versions that have specific tools for tasks like mining or combat? Jump packs built in to move in zero-g?

What are all your wants and wacky ideas for them?

914

r/RimWorld•

I had a thought about making a new geneline for astronauts, and I wondered if we would get any new genes as well. That got me wondering about how the possible interactions between Odyssey and the other DLCs. Are we going to have ghoul infested asteroids? Ideoligions based on going to space? Psycasts for patching holes in hulls?

I'm not expecting huge swathes of content like this, but damned if I couldn't think of a bunch of things just off the top of my head.

What all would you like to see, and what do you think will become mods in the near future?

1713

r/RimWorld•

I'm wanting to create a combo prison and containment complex in my base soon (after Odyssey arrives likely) and I want some kind of security force stationed in an antechamber that connects them both to the outside so I can stop any escape attempts from either, but I'm not sure how to go about this without having to keep drafting pawns and running them back there whenever I need them instead of them just them staying in one place.

I know I'm going to have to use zones, and likely build them a small barracks, rec room, and cafeteria to meet their needs but what else should I do for them to A) keep their mood up, and B) give them some kind of work to do that won't waste their productivity jus

46

r/TwoPointMuseum•

I've tried using zones to restrict certain staff to specific areas, but they just continue to wander outside of them doing their assigned jobs. I am having trouble keeping my guards on top of donation collections despite that being their only job, so I tried using a zone for the exhibit hall I have the most trouble with. No luck. The two I have in there roam around and haphazardly collect from every donation stand in the whole museum, causing a choke point in my income that's causing me grief while I'm trying to expand.

Any help would be appreciated.

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