BenIrvo

u/BenIrvo


r/AnthemTheGame•

Anthem Loot Update

News < :BioWare: Reply >

Hey All,

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First off, thank you for all the feedback around loot drops, this is what we have heard:

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  • Many inscriptions are not useful to the item they are attached to
  • Due to this, players need to get many masterworks of the same item to find a “good one”
  • Players want the frequency of masterwork drops to increase to help with the above OR…
  • They want us to change how masterwork inscriptions work so that they are more “useful”

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There is more feedback, the above is a summary.

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This is our plan for changes to go live on February 28th or March 1st (central US time)

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  • Inscriptions are now better for the items they are
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r/AnthemTheGame•

Hey All,

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In the latest live stream I made a couple mistakes when it comes to crafting information:

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  • Legendary Items can not be crafted - they can only be found in drops (at launch)
  • Crafted items get their power Level based on your pilot level, so they do scale in that sense... BUT
  • You need to unlock higher rarities of a blueprint to craft more rare items (e.g. uncommon, common, rare, epic, etc)
  • You can unlock the higher rarity options in a variety of ways (e.g. challenges and earning reputation with certain factions)
  • Sigils are the new name for Match Consumables (not blueprints)

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So there you go!

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r/AnthemTheGame•

Tomorrow, many of you will have access to the Legion of Dawn Weapon and Ranger Gear Piece. These are balanced to be as good as items around levels 7-9. As they are Legendary quality, their power level is 18 and they come with some cool inscriptions and properties. Everyone will play the game differently, the prestige of having a legendary item may mean you equip these for a while. For me, I will replace mine with other gear and weapons that drop around level 7 so I wanted to pass on the information, do with it as you please 😊

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Any additional items you received as part of buying Anthem can be found on the rewards tab in the store (you may need to click into an item to see the re

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r/AnthemTheGame•

Update on Alliance System and Guilds

News < :BioWare: Reply >

Hey!

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Some of you have been asking about more details when it comes to our Alliance System, Guilds and general awards for playing together. We believe Anthem is a game best played with friends and to make that experience awesome, we need to have social systems to make playing with friends easier.

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With that in mind, I figured I would drop in here and offer up some extra details on what that experience will look like at launch and beyond.

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The Alliance System – “What is That & How Does it Work?”

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The Alliance system is a way for you and your friends to be rewarded for playing the game. Anytime you complete an expedition (

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r/AnthemTheGame•

PC UI Updates for Launch

News < :BioWare: Reply >

Hey All,

​

Similar to the PC controls thread, thank you all so much for your feedback on the UI for PC players. Below are some changes we are making for LAUNCH. We were unable to get these in for the open demo this weekend

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Summary

We have made numerous updates to menu and Forge navigation with mouse and keyboard on PC since the Demo build. In Early Access (15th Feb), you will see improvements like using Q and E to navigate tabs and being able to drill into menus by clicking the visible options on the right side (except Social menus which are coming for the Worldwide Launch 22nd Feb). In the Forge you will notice that rotating and zooming your character ar

1.1K297

r/AnthemTheGame•

Hey All,

​

Thanks to all of the amazing feedback last weekend during the VIP Demo, we have some updates to share on PC Controls. These are updates for LAUNCH (15th Feb / 22nd Feb). Unfortunately we couldn't get these fixes in for the open demo this weekend.

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TL;DR - Aiming uses raw mouse input. Flight & Swim controls are improved and more responsive.

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Aiming

  • Raw Mouse Input Fixed
    • We found and fixed a bug that caused the symptom of negative acceleration

Flight and Swimming

  • Increase Available Range for Mouse Sensitivity Options
    • Flight and swim sensitivity sliders now allow for more than double the range it offered before
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r/AnthemTheGame•

What We Learned from the First Anthem Closed Alpha

Anthem is now in alpha, and we’ve passed a major milestone with our First Closed Alpha Test. This Closed Alpha was an internal technical test to run water through our metaphorical pipes and assess the game in a live environment. We ran tests, did hotfixes, and adjusted servers on the fly, the way we will when the game is live. The goal was to test our server technology, patching, and a subset of content with a small group of players. Only the first three missions of the game were available, and all pilots were capped at level five.

Even though it was a technical test, we wanted to encourage feedback on the limited content that was avai

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