Tomorrow, many of you will have access to the Legion of Dawn Weapon and Ranger Gear Piece. These are balanced to be as good as items around levels 7-9. As they are Legendary quality, their power level is 18 and they come with some cool inscriptions and properties. Everyone will play the game differently, the prestige of having a legendary item may mean you equip these for a while. For me, I will replace mine with other gear and weapons that drop around level 7 so I wanted to pass on the information, do with it as you please 😊
Any additional items you received as part of buying Anthem can be found on the rewards tab in the store (you may need to click into an item to see the re
Some of you have been asking about more details when it comes to our Alliance System, Guilds and general awards for playing together. We believe Anthem is a game best played with friends and to make that experience awesome, we need to have social systems to make playing with friends easier.
With that in mind, I figured I would drop in here and offer up some extra details on what that experience will look like at launch and beyond.
The Alliance System – “What is That & How Does it Work?”
The Alliance system is a way for you and your friends to be rewarded for playing the game. Anytime you complete an expedition (
Similar to the PC controls thread, thank you all so much for your feedback on the UI for PC players. Below are some changes we are making for LAUNCH. We were unable to get these in for the open demo this weekend
Summary
We have made numerous updates to menu and Forge navigation with mouse and keyboard on PC since the Demo build. In Early Access (15th Feb), you will see improvements like using Q and E to navigate tabs and being able to drill into menus by clicking the visible options on the right side (except Social menus which are coming for the Worldwide Launch 22nd Feb). In the Forge you will notice that rotating and zooming your character ar
Thanks to all of the amazing feedback last weekend during the VIP Demo, we have some updates to share on PC Controls. These are updates for LAUNCH (15th Feb / 22nd Feb). Unfortunately we couldn't get these fixes in for the open demo this weekend.
TL;DR - Aiming uses raw mouse input. Flight & Swim controls are improved and more responsive.
Aiming
Raw Mouse Input Fixed
We found and fixed a bug that caused the symptom of negative acceleration
Flight and Swimming
Increase Available Range for Mouse Sensitivity Options
Flight and swim sensitivity sliders now allow for more than double the range it offered before
What We Learned from the First Anthem Closed Alpha
Anthem is now in alpha, and we’ve passed a major milestone with our First Closed Alpha Test. This Closed Alpha was an internal technical test to run water through our metaphorical pipes and assess the game in a live environment. We ran tests, did hotfixes, and adjusted servers on the fly, the way we will when the game is live. The goal was to test our server technology, patching, and a subset of content with a small group of players. Only the first three missions of the game were available, and all pilots were capped at level five.
Even though it was a technical test, we wanted to encourage feedback on the limited content that was avai