Bestlife73
u/Bestlife73
Snezhnaya's exploration, world design, atmosphere, color palette, vibes, and OST are on a whole another level. My expectations were sky-high, and the devs delivered, and then showed the new peak that I didn't even think was possible. That soundtrack that plays when you are exploring Snezhnograd is hands down the best thing I have experienced in a video game, and I don't care what anybody says.
Specs and performance of the new Huawei 3D chip from the President of HiSilicon
chinaxiv.org/abs/202609.00031?locale=enFrom the very beginning, the Fatui’s story was never just about good guys versus bad guys. Regarding the idea that the Fatui are purely evil, and the Liyue and Inazuma Archon Quests: First, about Childe releasing Osial. Zhongli confirms at the end of the Liyue Archon Quest that he had been working with Signora behind Childe’s back the entire time, and that it was all part of his plan—which ultimately succeeded. Childe even remarks that he was played for a fool. So yes, Zhongli knew all about the Sigils, Osial, and what Childe was going to do, and he could have stopped it at any time. It’s also worth remembering that Childe released Osial specifically to lure out Zhongli, knowing full well th
Liyue AQ, Childe's story quest, and the ending of the Mondstadt AQ. At the end of the Mondstadt AQ, Venti literally tells Traveler that Tsaritsa changed after the Khaenri'ah disaster, and he doesn't know what her goals are. Immediately after going to Liyue—in the main story quest, not some side mission—Traveler meets Childe, a Fatui Harbinger, and he directly tells them that not all Fatui are evil. And it's all 1.0 content. So no, Fatui were not depicted as pure evil in the beginning of the game. The whole 1.0 story is us working with the Fatui until Childe unleashes the old god to lure out Morax, and it turns out it was all a setup between Zhongli and Signora. One of the ideas this quest tr


That was hands-down the best world quest. The devs keep one-upping themselves with these insane visuals, and they even added voice acting to a world quest! From the cutscenes to the environment, all the effort and budget is clearly on display—not to mention the music, of course. I just wanted to praise the devs for the amazing work they have done. They should keep it up.






