BlueRobotics

u/BlueRobotics


r/utdallas•

Was looking at generally easy UL electives and this course has great grades and reviews. However I was looking at the syllabus for last semester and apparently you need to take the exams in the testing center (as opposed to it being just online a few semesters ago). Is anyone taking (or has taken) this class and have done the in-person exams? How are they?

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r/twentyonepilots•

Hey guys, so I've wanted to write this theory for a while now. I think it's interesting and I haven't really seen many people point this out. It's a bit lengthy so yeah lol.

So recently I made a specific observation of the Bandito/OC lyrics ("I created this world, to feel some control", etc). The songs in the lore-related albums were pretty much proven to also be existing songs in the world of Dema and Trench, however, wouldn't that mean that these lyrics are technically a fourth wall break?

It was a very striking observation and in hindsight seems obvious haha, but I thought it was particularly interesting. These are the only lines that are a fourth wall break too, and it's even more inte

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r/Everdale•

With Everdale coming to a close, I have always felt like the game had potential. In my opinion, Supercell killed the game really early and there should've been a few more updates to decide the game's fate. However, there is always revenue, and looking at stats online, the game didn't do too well in that area. There is also retention as well. This makes Everdale a rare case in killed Supercell games: A unique game that's loved by a ton of people but just doesn't make enough money.

Looking at the game, Everdale probably didn't make enough revenue because whales didn't have a reason to spend thousands of dollars unlike other SC titles. Nectar was really the only thing you could sink your mon

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r/Everdale•

This is something that has been bugging me since the shut down announcement. We were virtually told nothing as to why this game is shutting down, other than being told about Supercell's high standards and their motto of wanting to make games that are played for years and remembered forever. These statements tell us nothing in terms of why the team decided to shut down the game when everything seemed absolutely fine for the past few months.

Unlike some other killed Supercell games, this game, to the playerbase, had an extremely well made core gameplay, so why was it killed?
The only speculation we can make is that the game's retention and revenue was weak. Well, why didn't Supercell try to

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