BootPackin

u/BootPackin


r/fantasybaseball•

Generating these rankings

If you already understand the basis of standings gain points, feel free to skip this section and just check out the list.

These rankings are generated using standings gain points, or ‘SGP’. The essence of this ranking system is simple – you find out how many of a given statistic it takes, on average, to gain 1 point in any given roto category (e.g. it takes 7.23 dingers to gain a point in home runs), divide a player’s projected total by this number, repeat for all 5 roto categories, and add everything together. The coefficients I used, such as the example for home runs, are sourced from 12 team online championship NFBC leagues. The data was gathered by smar

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r/fantasybaseball•

Project Background

First of all, if you don’t use standings points gained when assessing ADP’s and player values, I’d advise you get your shit together and start using this method to win your league. It’s straightforward, easily applicable, and incredibly useful. Read about it here.

The idea behind this exercise is rather simple, but the data inference gets messy rather quickly. Ideally, this analysis is meant to provide us with an insight into which types hitters, based on their steamer projections, are more or less likely to return value (as defined by s

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r/fantasybaseball•

I'm wanting to do some projection vs production analysis, but so far I've only been able to find the 2015 steamer projections in exportable form. Trying to go through fangraphs redirects to projections from this year. If anyone has a way to access 2016 and 2017 projections that would be awesome.

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r/Homeplate•

Let's get the background out of the way first - I'm 25 and pretty athletic. Played lacrosse in college, yada yada. This year, I'm playing summer league with the boys and it's tons of fun. That being said, I haven't played since I was 15 or so, and I'm having a hard time getting used to higher velo pitching. When I'm in the cage taking BP I'm able to really effectively square the ball up and drive it, but in game I feel like it's been tough getting timing down. I think part of it is rushing my swing and lifting my head, so I've worked on this with the classic "bite the collar of your shirt" drill. I guess my question here is this - **what can I do by myself in order to better prepare for hi

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r/MLBTheShow•

So during the DD stream the team mentioned something like “for most of the stat based missions you’ll have the option to play offline, we’re not gonna make you play tons of ranked”. They then went on to point out that casual, play with friends, and extra innings were omitted. What does this leave available for offline? I’m missing how this doesn’t just end up being a ton of ranked grinding. I don’t want to have to play 1000 ranked games to earn players and I really like the offline grind of playing with my team against actual MLB teams, but it doesn’t seem like that exists anymore. Can someone clear this up for me?

Edit: Should mention that this is specific to 18, even though that was prett

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r/baseball•

Over the last 6-12 months, I've seen a lot of talk on this sub about velocity dips, especially in regards to Jake Arrieta. However, searching around for numbers on the issue didn’t provide me with much evidence for the argument, so I figured I’d just do some investigation of my own. Here's what I did and what I found:

The process itself wasn’t too difficult. I exported pitching leaderboards, including average fastball velocity according to PitchFX, for the last 6 seasons (2012-2017), and then sorted down to starters who had pitched 120 innings in at least four of those 6 seasons. I wanted more guys like Arrieta – consistent, healthy starters who had seen a decent workload and thus a decent

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